octagon pl_octagon is a single stage payload map set it a foundry-esque coal plant. It's also my first map! Started for the summer 72 hour contest, Octagon was submitted 120 hours late for the deadline. This map is unique in that it features 3 points instead of the standard 4 seen in most payloads. The reason behind this is to make round times shorter, giving teams more chances to play on offense and defense, as well as to spend more time at the high-interest points of any map: the beginning and the end. Also, it should be less work for me. Specific things I'm looking for feedback on: Health and ammo. This map features a complex door system, and a number of dynamic signs to compensate. Do you know where to go? Spawn times and round times. FPS. Whist I'm certainly not into optimization just yet, I want to know what regions are the most fps intensive so I can start thinking about how to deal with them. Possible radical changes: Leaving the first door in the turbine room open so that BLU have more flanking options after point A is capped. The downside is that that reduces the importance of the door system in the first place, and flat out obsoletes some paths. Additional flank area going into C, to the left of the current door. Remaking the map again 10-20% smaller. PLS NO Making the spiral less easy for pyros to airblast people to their death. Upside is that the current scenario is stupid good for pyros. Downside is that it'd be less fun for pyros.