PL pl_oceansun A7

wip

  1. PigPig

    PigPig L1: Registered

    Messages:
    18
    Positive Ratings:
    8
    • Like Like x 4
  2. PigPig

    PigPig L1: Registered

    Messages:
    18
    Positive Ratings:
    8
    Redesigned all flanks on the map
    Removed c point spawn door
    Redesigned map to be more defender friendly
    Removed teleport in spawn, now more its streamlined after b is capped
    Added more health and ammo

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  3. PigPig

    PigPig L1: Registered

    Messages:
    18
    Positive Ratings:
    8
  4. PigPig

    PigPig L1: Registered

    Messages:
    18
    Positive Ratings:
    8
    Players can no longer spawn in disabled forward spawns
    Removed AC unit at main spawn
    Removed cover at main spawn
    Added height advantage at main spawns gate 3

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  5. PigPig

    PigPig L1: Registered

    Messages:
    18
    Positive Ratings:
    8
    Fixed 3rd point spawn doors responding to 2nd flankdoor trigger.
    Fixed the payload cart getting stuck on last.
    Added geometry for scouts on last.
    Small detail to blue spawn.
    Added lighthouse to 3dsky.
    Added boat with cacti back to last. (This time with an upgrade)

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  6. PigPig

    PigPig L1: Registered

    Messages:
    18
    Positive Ratings:
    8
    A Changes:
    Entire redesign

    Hopefully with the new re-design it won't be so awkward. (Last version had an un-acknowledged flank rout and overall bad focus)

    I feel that this point is now too attacker sided, need to test to see.

    B Changes:
    Added better sight lines into b point.
    Cut far corner near B point
    Hopefully made the B flank door upper window more obvious for attackers.

    C Changes:
    Made spotting the flank much, much easier.
    Lowered railings around C for less awkward sentry visibility.
    Fixed bug where players would get stuck in the spawn door
    Fixed bug where C main door was tied to b flank door.

    Last changes:
    Added handrails to stop attackers from easily jumping on the cart and then to the high ground.
    Pushed in planters to fix an awkward sentry spot
    Cut the far back building (it was dead space)
    Made the environment generally easier to navigate.
    Added computers to maproom (IT)
    Implemented Yrrzys jumppad particles
    Packed tugboat materials

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  7. basilhs333

    basilhs333 L10: Glamorous Member

    Messages:
    738
    Positive Ratings:
    244
    Looks pretty good, Looking forward to playing this
     
  8. PigPig

    PigPig L1: Registered

    Messages:
    18
    Positive Ratings:
    8
    A Point
    Blocked long sight lines
    Opened Inside flank rout to high ground
    Moved control point back

    B Point
    Made low ground flank to high ground
    Moved ammo kits forward
    Removed main window
    Remover overhead on main choke

    C Point
    Moved spawn zone
    Made vent area into a full hallway
    Buffed defending health

    Last
    Added shutter door from red patio to map room
    (This should make retaking that area much easier)
    Lowered main door to stop a strong red patio spam angle

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