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PL pl_midwest a18

Autumnal Payload

  1. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    -raised underpass area between A and B
    -moved around the cover by the fence for the dropdown at A
    -redid that wonky dropdown by B to make it not wonky
    -added opening and closing doors to far building between B and C so red can't use it to flank blu as they attack C
    -changed around D to try and make it less sentry friendly. Pushed back red spawn, widened the whole area up, widened open area bast the big door indo D and other things to try and make it suck so much less
    -changed prop fence outside of D building to a brush based one and hid an occluder in it for optimization purposes
    -added upper path above ramp hill area between B and C to try and help blu counter snipers there

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  2. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    -moved around blu's dropdown at A to make A more defendable
    -changed around paths by B to try and make B more defendable
    -changed around doorways so red doesn't have to break their legs near their first spawn
    -consolidated some routes in an attempt to make the map less Swiss cheesy
    -moved around stuff at C
    -remade blu's entrances into D so it's not all dropdowns and hopefully sucks less
    -actually remembered to pack the particles for the reactor at last

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  3. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    -moved around geometry to widen up some areas and make them feel less claustrophobic
    -redid a lot of C to try and make it more defendable while addressing sightline issues
    -addressed sightline issues at A
    -removed some redundant feeling health and ammo pickups

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  4. basilhs333

    basilhs333 L10: Glamorous Member

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    Hello there,
    I see you remaking many areas of your map and this reminds me a lot of a map of mine which is cliffedge.
    You see I was never happy with what I had, instead of trying to solve the problems the map had, I kept remaking the points again and again. It reached a point in which I had remade the same point like 4-5 times or so. And eventually I dropped the map. I was tired of it.
    What I am trying to say is work on your map while following your own vision, there are maps in the game that I adore and others that I hate. Its better to make a map for a part of the community which will love it , instead of making a map for everyone which will be okay.
    When following everything that others tell you, you become a slave to their critisism and make something to please them.

    In my case I was looking forward to playing your map a lot. I had a lot of fun with it. Point B was alright, C was fun and last was alright not the best. I only really seemed to have a problem with A. Only by looking at the design of the map, not even having to play it I can identify how it will play out for the most part.

    Anyways, I am looking forward to seeing what you can do with your projects, I love your work and your videos as well and I wish you good luck with them.
     
  5. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    Thanks. I'm mostly trying to balance the map more than specifically make everyone like it. For a long time the maps been very defender focused with red winning most rounds. This was sort of done on purpose in an attempt to stop steam rolls from happening (which isn't fun for anyone)

    In more recent version, Blu is doing much better but to the point that they are starting to steam roll the map, so I've got to balance the other way now.
     
  6. basilhs333

    basilhs333 L10: Glamorous Member

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    yeah its annoying when it happens
     
  7. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
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    Positive Ratings:
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