pl_logged_in

PL pl_logged_in a2

Asd417

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Mar 20, 2016
1,452
1,031
pl_ - My first Winter themed payload map.

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A Single Stage Payload map.
 

Asd417

Sample Text
aa
Mar 20, 2016
1,452
1,031
I couldn't test the third and last point because the second point was too biased towards red leading to definitive win by red.

This patch includes:
-replaced full ammopack with medium ammopack in the 'engi cave' next to the first point.
-added security fence on the ledge facing the flank route to prevent red demos spamming stickies too easily.
-removed red drop zone near the first point to nerf red defense
-took down some of the wall in the building next to the second point to nerf the unintended sentry spot.
-added a wall to the flank route next to the second point. This will hopefully give more space for spies to play.
-changed spawn next to the second point. players still spawn in the same room but their spawn gates are further back. Blu team can use the old spawn gate next to the second point.
-Added a stair case connecting two sentry spots each protecting thrid and final point in order to give red more choice.
-widened a wall in a shack with the third point to disable broken sightlines.

Alrighty, seeya on imp

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