pl_flowerbed_b5b (and b6), in beta and open for the public. Credit must be given to "Walter (Waffe) Grönholm". Heyo, I haven't touched Hammer Editor in ages as I've moved on to other games and things. I decided to share what I think is my favorite (own) map: pl_flowerlab. Link: http://tf2maps.net/downloads/pl_flowerlab.1387/ This map was made using pl_borneo's assets before it was published officially by Valve. I'm not sure if the tree/flower models will work without having to map them to their official file paths. Another note on custom content: I "created" (recolored) some new textures for this map and hopefully they are all added in the downloadable package. I got myself a new computer so it is possible some other assets are missing. My main goal making this map was to make both attack engineer and defense scout fun. This is why, for instance, you can build in BLU spawn during setup. Criticism/TODO: only thing I remember that people complained (vocally) about was the last point. 2/3 playtests it was heavily turtled by Red, and frustrating to attack. Also I personally find the first point unnecessarily hard to push (maybe add health for Blu?) which is why I made BLU first spawn stretch out a bit in version b6. The BLU first spawn in b6 is buggy though. Other todos are sparkling graphics and optimization. I will post a few pictures in my second post.