Thread Status:
Not open for further replies.
  1. DaveA62

    DaveA62 L1: Registered

    Messages:
    13
    Positive Ratings:
    1
    pl_drought - Blu found red's secret base in a canyon, time to kick them out of their hidey-hole!

    Blu found red's secret base in a canyon, time to kick them out of their hidey-hole!

    This is my second map, and I am simply trying to redeem myself. I hope you enjoy!
     
  2. Yrr

    aa Yrr An Actual Deer

    Messages:
    1,008
    Positive Ratings:
    1,949
    just from the screencaps i can see there's a lot of long straight corridors and everything is super flat

    would recommend making it windier and giving it a ton of height variation
     
  3. Zed

    aa Zed Certified Most Crunk™

    Messages:
    1,246
    Positive Ratings:
    1,010
    Generally speaking, non-forward spawns should always have more than one exit.
     
  4. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

    Messages:
    931
    Positive Ratings:
    1,255
    You don't need to 'redeem' yourself. You just need to learn level design. Take me for example. My first map (For TF2Classic), was a literal rectangle, with each of the four teams shoved in a corner and a thing in the middle. I made it on May 4th, 2015.

    Ever since then, I've avoided making my own maps from scratch, deciding studying and working on abandoned pre-existing one's would be better. My most recent map, Cruise, has faired much better in feedback. I published the most recent version on December 4th, 2015.

    You'll improve, and It'll take some time, but you can only do that by making maps/mistakes again, and again, and again.
     
Thread Status:
Not open for further replies.