here's my compile log - any errors?
** Executing...
** Command: "c:\program files\steam\steamapps\kill_the_bug\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\kill_the_bug\team fortress 2\tf" "C:\Documents and Settings\John\Desktop\maps\pl-bugscanyon-beta"
Valve Software - vbsp.exe (Mar 11 2008)
1 threads
materialPath: c:\program files\steam\steamapps\kill_the_bug\team fortress 2\tf\materials
Loading C:\Documents and Settings\John\Desktop\maps\pl-bugscanyon-beta.vmf
Patching WVT material: maps/pl-bugscanyon-beta/nature/blendrockgravel001a_wvt_patch
Patching WVT material: maps/pl-bugscanyon-beta/nature/blendrockdirt008c_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 10 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
done (0)
writing C:\Documents and Settings\John\Desktop\maps\pl-bugscanyon-beta.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (334527 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3086 texinfos to 1744
Reduced 41 texdatas to 33 (1180 bytes to 780)
Writing C:\Documents and Settings\John\Desktop\maps\pl-bugscanyon-beta.bsp
13 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\kill_the_bug\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\kill_the_bug\team fortress 2\tf" "C:\Documents and Settings\John\Desktop\maps\pl-bugscanyon-beta"
Valve Software - vvis.exe (Mar 11 2008)
1 threads
reading c:\documents and settings\john\desktop\maps\pl-bugscanyon-beta.bsp
reading c:\documents and settings\john\desktop\maps\pl-bugscanyon-beta.prt
1843 portalclusters
6778 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (29)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (18600)
Optimized: 6986 visible clusters (0.00%)
Total clusters visible: 673991
Average clusters visible: 365
Building PAS...
Average clusters audible: 1433
visdatasize:639336 compressed from 855152
writing c:\documents and settings\john\desktop\maps\pl-bugscanyon-beta.bsp
5 hours, 10 minutes, 29 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\kill_the_bug\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\kill_the_bug\team fortress 2\tf" "C:\Documents and Settings\John\Desktop\maps\pl-bugscanyon-beta"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\documents and settings\john\desktop\maps\pl-bugscanyon-beta.bsp
Setting up ray-trace acceleration structure... Done (4.39 seconds)
4598 faces
638198 square feet [91900608.00 square inches]
107 Displacements
223002 Square Feet [32112408.00 Square Inches]
4598 patches before subdivision
24916 patches after subdivision
152 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (26)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (61)
transfers 1747486, max 459
transfer lists: 13.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(16093, 14202, 2062)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1024, 806, 82)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(87, 73, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(10, 8, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0448 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (44)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (76)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 65/1024 3120/49152 ( 6.3%)
brushes 921/8192 11052/98304 (11.2%)
brushsides 7121/65536 56968/524288 (10.9%)
planes 6810/65536 136200/1310720 (10.4%)
vertexes 7553/65536 90636/786432 (11.5%)
nodes 3644/65536 116608/2097152 ( 5.6%)
texinfos 1744/12288 125568/884736 (14.2%)
texdata 33/2048 1056/65536 ( 1.6%)
dispinfos 107/0 18832/0 ( 0.0%)
disp_verts 6411/0 128220/0 ( 0.0%)
disp_tris 9856/0 19712/0 ( 0.0%)
disp_lmsamples 201648/0 201648/0 ( 0.0%)
faces 4598/65536 257488/3670016 ( 7.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3120/65536 174720/3670016 ( 4.8%)
leaves 3710/65536 118720/2097152 ( 5.7%)
leaffaces 5719/65536 11438/131072 ( 8.7%)
leafbrushes 2131/65536 4262/131072 ( 3.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 32423/512000 129692/2048000 ( 6.3%)
edges 18811/256000 75244/1024000 ( 7.3%)
LDR worldlights 152/8192 13376/720896 ( 1.9%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 4/32768 48/393216 ( 0.0%)
waterstrips 265/32768 2650/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4200/65536 8400/131072 ( 6.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2704936/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 639336/16777216 ( 3.8%)
entdata [variable] 313948/393216 (79.8%)
LDR ambient table 3710/65536 14840/262144 ( 5.7%)
HDR ambient table 3710/65536 14840/262144 ( 5.7%)
LDR leaf ambient 9053/65536 253484/1835008 (13.8%)
HDR leaf ambient 3710/65536 103880/1835008 ( 5.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/244 ( 0.4%)
dtl prp lght [variable] 1/14 ( 7.1%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/11014 ( 0.0%)
pakfile [variable] 214583/0 ( 0.0%)
physics [variable] 334527/4194304 ( 8.0%)
physics terrain [variable] 15646/1048576 ( 1.5%)
Level flags = 0
Total triangle count: 11296
Writing c:\documents and settings\john\desktop\maps\pl-bugscanyon-beta.bsp
3 minutes, 35 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\John\Desktop\maps\pl-bugscanyon-beta.bsp" "c:\program files\steam\steamapps\kill_the_bug\team fortress 2\tf\maps\pl-bugscanyon-beta.bsp"