PL pl_bombastic a5

The infamous checklist payload map, re-imagined

  1. YoshiMario

    YoshiMario L2: Junior Member

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    pl_bombastic - The infamous checklist payload map, re-imagined

    The infamous checklist payload map, re-imagined.

    Features such as:
    + respawning cart
    + exploding train
    + 4 Points
    + 2 Forward spawns (for BLU)
    + 1 Forward spawn (for RED)
     
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  2. YoshiMario

    YoshiMario L2: Junior Member

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    The list may look like a lot, but it's actually a bunch of small things that I hope will contribute to improving the overall experience of the map.

    ------------

    * Opened up space around A's Flank, encouraging BLU to push further in
    - Removed ramp into flank
    + Added crate for prop jump
    - Removed Bridge between A & B
    + Added Scafolding on B and Last
    + Added Lighting for better team ID
    + Added Credits Shack
    + Added Missing Patched
    * Adjusted Geometry in the Main Building by B, moving a ramp, and removing door.
    + Added Clipping to smooth out gameplay space
    + Added Security fence on cliff to clarify OOBs clipping
    + Added Basic spliced announcer VO for respawning the cart. (lines stolen from MVM)
    * Changed texture of platform on last

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  3. YoshiMario

    YoshiMario L2: Junior Member

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    * Reworked last
    + Added inbetween spawn for red so the aren't spawning right on top of A.

    Some other things I can't be bothered to record right now

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  4. YoshiMario

    YoshiMario L2: Junior Member

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    * fixed logic errors where the cart could go back up the respawn path, making it difficult to push
    * Fixed the blu spawn points not being correctly sorted
    * Actually packed the map this time, thanks compile pal bug.

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  5. splashy

    splashy L1: Registered

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    Really crispy map!
     
  6. YoshiMario

    YoshiMario L2: Junior Member

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    * Semi Artpass of red's last spawn exterior
    * Changed the building outside of Last to be more open
    * Widened the low route on last and put the entrance at 45 deg, as to counter airblast happy pyros
    + added fences and a full ammo pack for blu near last

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  7. YoshiMario

    YoshiMario L2: Junior Member

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    Going to try making a minute layout change for last, I don't particularly expect this version to play any better if much than the previous two.

    Layout changes
    + Removed barricade blocking access between last and bottom cliff that the train runs through

    Quality of life changes
    + Added a small duration before trains start moving to the timers so the bells play earlier in comparison
    * Changed the func_hurt in first red to a teleport moving players to the 2nd red spawn

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  8. YoshiMario

    YoshiMario L2: Junior Member

    Messages:
    71
    Positive Ratings:
    36