pl_blackmesa_a7 Updated with a few less signs, a few nobuild zones, and the basic structure of the second stage. I'm probably going to be changing the layout of the second stage's platform, since it seems to refuse to carry players along with it. the base of it also refuses to move, and I will need to parent that in a future release as well. The only important known issue is that the teams do not switch once the final point is taken. They switch normally if RED defends for the time limit's duration, though. I'd like people to test this and tell me what I can improve (mostly regarding prop addition and removal, I don't plan on changing the existing layout much at all. I will post screenshots after a testing session today.