Disclaimer: This post is as much for me as for you! Hopefully, after a bit of feedback I will be motivated to continue mapping, as I find this to be a very slow process! :blush: Tentative title is pl_vertigo, if its not taken already. I know how valve like to build vertical enviroments (Lost Coast, start of Ep 2 in HL2; Badlands and Badwater in TF2), and I like the idea. This then, is a vertical pl map. The Bomb will begin by being hoisted by a crane, then transferred to a cart for the 2nd section, and crane again for the 3rd. Red starts at the top of the map, and can quickly descend via a few water filled pits. Pics (in Hammer): Blu spawn building, 3 exits (one on top) The first section. Bomb starts in little courtyard behind the grey roof. The path track can be seen snaking up to the cart in the top right. Water pit is on the bottom right. Tower on the left provides good vantage for Blu if they can capture it! Overview of the tunnel section. The shaft on the right is another water drop for red Any thoughts on how vertical maps may play, or possible problems with such are appreciated. Hopefully I will post some in game shots next week!