- Jan 13, 2010
- 8
- 0
After a few nights of theorycrafting on a server with my friends, I've decided to try and make a payload map. Work on the basics of the map is coming along pretty smoothly, but I have a few questions regarding some of the more interesting bits that my friends and I came up with.
The first one is if there's any way to add various effects to a cart. Normally, carts are relatively static things that either roll forward or back at various speeds and heal people. Is it at all possible to add other effects to a cart? For example, could a Buff Banner-like effect be added? What about something where if the cart gets shot by an enemy, it slows down a little? Secondly, is there any way to sort of "detach" the cart from the track and still have it work? In this map, the model that will be used for the cart will look relatively small and light. I'm wondering if there's any way to have it be effected by knockback from rockets, airblasts, and sentries.
My next question is about CTF. I've heard of people making CTF-PL hybrid maps before, and I think it's an interesting idea. What I was thinking of doing was having the cart be pushed to the first point, then have Blu capture the intel and bring it back to the cart, then move to the second point, and repeat. I was wondering if anyone could give me any information or advice about how to combine the two gametypes?
The first one is if there's any way to add various effects to a cart. Normally, carts are relatively static things that either roll forward or back at various speeds and heal people. Is it at all possible to add other effects to a cart? For example, could a Buff Banner-like effect be added? What about something where if the cart gets shot by an enemy, it slows down a little? Secondly, is there any way to sort of "detach" the cart from the track and still have it work? In this map, the model that will be used for the cart will look relatively small and light. I'm wondering if there's any way to have it be effected by knockback from rockets, airblasts, and sentries.
My next question is about CTF. I've heard of people making CTF-PL hybrid maps before, and I think it's an interesting idea. What I was thinking of doing was having the cart be pushed to the first point, then have Blu capture the intel and bring it back to the cart, then move to the second point, and repeat. I was wondering if anyone could give me any information or advice about how to combine the two gametypes?