PL CP issues.

Discussion in 'Mapping Questions & Discussion' started by grazr, May 17, 2009.

  1. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,562
    I've got a payload, as you may have guessed. It all works fine.. EXCEPT.

    Capturing CP1 also captures CP2. I have no idea why. There's no logical reason why it would do this, unless somehow something at CP1 is being triggered twice, like the capture command, but nothings flagged to trigger more than once except the sparks.

    Anyone know what could cause this so i can hunt down this bastard problem and finally start detailing the map.. this has been bothering me for months, i've just not had the time to properly look over and resolve it, and i still can't figure it out.

    P.S. Yes, the map compiled fine and is not running an older bsp version.
     
  2. The Political Gamer

    aa The Political Gamer

    Messages:
    4,468
    Positive Ratings:
    1,682
    If it is not to much of a problem, just use ABS' payload thing...
     
  3. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,742
    link in my sig.
     
  4. BrokenTripod

    BrokenTripod L5: Dapper Member

    Messages:
    248
    Positive Ratings:
    65
    Yeah, that's probably the easiest solution.

    Also, it was probably that when the cart rolls over the track that triggers the capturing of the point, it makes that point capture, and maybe also sends an output to trigger the cart's "current" point to capture (which gets moved to CP2)

    But this probably isn't the problem.

    And yeah, just use ABS's.
     
  5. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,562
    It's funny because i only started getting this bug since i used this prefab. (I'm not blaming it, i'm just saying..)

    My previous payload track worked fine but because i intended to rework the map scale and exclude certain gates from the original, i decided to start from scratch. (and as my numbering of the tracks had already gone to shot, (i'm a neat freak)).

    Once i finalised the layout i ended up moving the first and second cp forwards a couple path_tracks: and now this just keeps happening.

    It took me ages to lay the path_tracks and i'd rather not have to re-lay the whole track right after finishing it, i kinda wanted to know WHY so i could prevent it in future.

    This is what i thought was happening, but i can't see where it's happening. All the other cp's are setup the same and don't have this issue. It used to be the second CP that did this but after fixing a broken relay it seemed to shift the problem to the first CP. It's ****ing agitating, and the problem doesn't seem to be the same.. problem. So i can't implement the same solution.
     
  6. Altaco

    Altaco L7: Fancy Member

    Messages:
    485
    Positive Ratings:
    121
    Make sure you have the proper outputs delayed, I forget which ones they are but you need to have those on a .1 second delay so they don't cap multiple points.
     
  7. BrokenTripod

    BrokenTripod L5: Dapper Member

    Messages:
    248
    Positive Ratings:
    65
    I've never actually heard of this before...

    Do you think/want to put up a .vmf of your map with just the entities or something? Might be easier that way.