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PL/CP Gamemode

Discussion in 'Mapping Questions & Discussion' started by Uncuepa, Jan 22, 2015.

  1. Uncuepa

    aa Uncuepa

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    Just an idea, but what the teams fought over capture points to designate the course of the cart. If red controlled the first control point at the time the cart gets to the first cap, it takes a longer route that takes more time to push, but if blue controls the point at the time it gets to the cap, it goes along a short-cut route. Thoughts?
     
  2. xzzy

    aa xzzy

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    It's not a bad idea and you're not the first to suggest it, though I can't think of any maps that have actually implemented the idea.

    I think the main concerns you'd have to deal with would be splitting the fighting (teams would have to split to control points and push the cart) and map design.. more routes mean more playable space which means players might be unable to find action.

    It does make an opportunity to create interesting tactical options for red team but I'm unsure if it would actually make TF2 more fun to play.
     
  3. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    YM did this during snowplows development with cp_shortcut, it was loads of fun, but (heh) kind of confusing to explain what the heck was going on.
     
  4. Uncuepa

    aa Uncuepa

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    I did see that, but that one seemed to detour rather than delay.
     
  5. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Similar theory though.
     
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  6. henke37

    aa henke37

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    The HUD does not like this idea.
     
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  7. Kill_the_Bug

    aa Kill_the_Bug

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    yes - payload routes have to be the EXACT same or the hud gets screwed up
     
  8. KubeKing

    Server Staff KubeKing Soon it will be different

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    I made a thread based on an idea for a PLR/KotH mix, if you want to read into that.
     
  9. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Or you just use a CP hud.