- Dec 12, 2015
- 65
- 14
So let me start off by saying the cart's working as intended in terms of design except for one issue. That being said the one issue has to do with the cart interacts with projectiles (most notably sticky bombs).
When all's set as it should be, the cart completely ignores the rules of physics and lets projectiles pass through it instead of bouncing them off.
When I uncheck the "Debris - Don't collide with the player or other debris" flag on the prop_physics_override of the bomb, it has this funny issue where if stickies are in front of its path, it will get caught on them.
So, anyone have an idea why this is going on?
When all's set as it should be, the cart completely ignores the rules of physics and lets projectiles pass through it instead of bouncing them off.
When I uncheck the "Debris - Don't collide with the player or other debris" flag on the prop_physics_override of the bomb, it has this funny issue where if stickies are in front of its path, it will get caught on them.
So, anyone have an idea why this is going on?