Pl colision physics help

Discussion in 'Mapping Questions & Discussion' started by Luigi1000, Jan 2, 2016.

  1. Luigi1000

    Luigi1000 L2: Junior Member

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    So let me start off by saying the cart's working as intended in terms of design except for one issue. That being said the one issue has to do with the cart interacts with projectiles (most notably sticky bombs).

    When all's set as it should be, the cart completely ignores the rules of physics and lets projectiles pass through it instead of bouncing them off.

    When I uncheck the "Debris - Don't collide with the player or other debris" flag on the prop_physics_override of the bomb, it has this funny issue where if stickies are in front of its path, it will get caught on them.

    So, anyone have an idea why this is going on?
     
  2. MoonFox

    MoonFox L10: Glamorous Member

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    no clue, but feels like your clip isn't properly built
     
  3. killohurtz

    aa killohurtz Distinction in Applied Carving

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    Leave that flag checked so that the prop_physics_override remains non-solid, and let an invisible func_tracktrain entity (roughly the same size and shape as your cart model) serve as the collision box instead. This is how the standard payload cart is built.
     
  4. Luigi1000

    Luigi1000 L2: Junior Member

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    Went back and checked the func_tracktrain I had and swapped out its texture from a normal clip to a nodraw and solved the issue.

    Thanks.