PIPEBALL Pipeball (Event)

Discussion in 'Non-Standard Maps' started by The Asylum, Sep 11, 2011.

  1. The Asylum

    aa The Asylum

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    Oh, sure. Why not? Like I've got anything better to do (like finish Checkpoint).

    The goal, I'm sure you've got this idea by now, is to hit the phys ball into the other team's goal pipe, or in this case, unearthed graves. Same first to three scoring system, with a forced respawn after a goal. Big difference between this and Classic is the standard ball is the kill-on-contact Black Ball, and the special tiebreaker round ball is... well, I'm not so sure on a final idea yet, but the general effect it'll have is the Scare/Stun effect on anyone who touches it. That and the Horseless Headless Horsemann will spawn at the same time will REALLY whittle down the players on the field. Zepinaihah's ghost from Harvest Event will be making an appearance too, coming out to haunt the field every so often.

    No playable release yet, but I'm really hoping to finish up before the next Halloween update. All I really have to do is create a spawnroom and a back building for BLU, and a skybox.
     
    Last edited by a moderator: Jan 11, 2014
  2. owly-oop

    aa owly-oop im birb

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    I'm liking the theme

    me gusta
     
  3. ScorpioUprising

    aa ScorpioUprising

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    thats spanish for supersandvich doesn't know spanish!
     
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  4. Sebi

    Sebi L2: Junior Member

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    I like it! Another fresh idea to break the endless standard gamemodes.
    I tried forcing respawns in my map too but failed to do so. How is it possible?
     
  5. The Asylum

    aa The Asylum

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    There's an entity called game_forcerespawn. Just send this a ForceRespawn from whatever, and it'll reset all players back to their spawnpoints. Any Engineer buildings, like Sentries, will be destroyed though
     
  6. The Asylum

    aa The Asylum

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    Finally got a whole weekend off, so im really really really gonna try to finish this silly map soon. On with the new screens!

    [​IMG]

    Despite the map being called Pipeball, there are no pipes. The ball is served through a spoooooooooky eeeeeevil cloud.

    [​IMG]

    [​IMG]

    Scoring or falling into the grave-goals also releases a spooooooooooooky eeeeeeeeeeeeeevil cloud, complete with spoooooooooooky eeeeeeeevil shrieks

    And the spooooooooooooky eeeeeeeeeeevil tiebreaker round? Gentlemen, meet the Pumpkin Ball.

    [​IMG]
     
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  7. owly-oop

    aa owly-oop im birb

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    :O colorful smoke of doooom!
     
  8. Mr. Wimples

    Mr. Wimples L6: Sharp Member

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    The pumpkin ball should hurt you when you touch it.

    Though maybe not, I've never played pipeball :T
     
  9. The Asylum

    aa The Asylum

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    Never.... played... Pipeball? We must fix this, yes we must.

    But anyway, for those that played the original Pipeball (Not Pipeball Classic, but this crappy map), you'd remember that while the spawnrooms themselves were restricted to enemy players, the niches at the sides of the rink were fair game for anyone. Since I've got something similar to that with PBE here, should I do the same thing, and only deem the spawn buildings themeselves off limits to enemy players? I think that would help alleviate the chronic Snipan Gaems that usually happen on PBC. On the other hand, I don't wanna deviate too far from PBC, more than I have already of course
     
  10. Verumae

    Verumae L1: Registered

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    Oh man, I want this so much.

    I'll go ahead and give a piece of crappy screenshot-based feedback and say that it looks like it would be pretty hard to judge how far away it is. Maybe making it not look exactly the same from any angle would be great.

    Pumpkin ball looks good though.
     
  11. The Asylum

    aa The Asylum

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    oh boy im getting so much done today

    [​IMG]

    Finally got around to building a spawn area for BLU.

    [​IMG]

    Here's the whole map, sans skybox. Zep's ghost is on one of his wandering routes.

    All that remains to be done now is make more inscriptions for the tombstones, and build a skybox, and then we're pretty much done. I don't know if I'll be releasing an alpha/beta/rc build, I really dont wanna ruin the novelty. Besides, I've done Pipeball lots of times before, what could possibly go wrong? :p
     
  12. The Asylum

    aa The Asylum

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    [​IMG]

    look at me ma im a critic

    I've somehow managed to break the Horsemann, so finishing this up may take awhile longer
     
  13. The Asylum

    aa The Asylum

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    [​IMG]

    [​IMG]

    And that about does it for tombstone ideas. I need three more. Anyone wanna help me out here?
     
  14. Pocket

    aa Pocket func_croc

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    There's already a tombstone for the tenth class, bro.
     
  15. The Asylum

    aa The Asylum

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    yeah but its way too small
     
  16. Sergis

    aa Sergis L666: ])oo]v[

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    taunt weaponswitch, optimization, junction
     
  17. The Asylum

    aa The Asylum

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    oh yes, the tauntswitch. why did they have to fix it

    when was the last time valve fixed the civillian pose? Can it still be done?
     
  18. Faux Rhinoceros

    aa Faux Rhinoceros Also known as Dr. Element

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    I am in LOVE with the details :wow:

    A discount cemetary? Thats hillarious!
    The gravestones are funny as well

    And if you need more tombstones: GAYPENIS just closed his youtube channel :(

    EDIT: Now that i look at it, i think you might wanna poot more beams on those buildings :p
     
    Last edited: Oct 6, 2011
  19. RaVaGe

    aa RaVaGe

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    Steeve Jobs :D
     
  20. The Asylum

    aa The Asylum

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    [​IMG]

    Now all that remains is making a skybox, fixing up doors and spawnroom visualizers