Pink and Black Texture Problem

Discussion in 'Mapping Questions & Discussion' started by FishyUberMuffin, Aug 3, 2017.

  1. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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  2. [Rx.] Christian Troy

    [Rx.] Christian Troy L4: Comfortable Member

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    Are they cubemap textures? Did you build the cubemaps yet?
     
  3. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    There cubemaps in the map
     
  4. [Rx.] Christian Troy

    [Rx.] Christian Troy L4: Comfortable Member

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    Ok..... So did you build them?
     
  5. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    Yes. If you want to. I can give you screen shot of the cubemaps.
     
  6. [Rx.] Christian Troy

    [Rx.] Christian Troy L4: Comfortable Member

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    That might help.
     
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  7. Necrσ

    aa Necrσ

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    The thread you have linked is for repacking maps, not packing maps.

    Packing maps refers to packing the custom assets into a bsp so they show up in game, while repacking maps refers to compressing them in order to reduce the overall filesize of the map (repacking doesnt pack the assets into the bsp)

    In order to pack the assets into your map I would recommend a tool such as compilepal or VIDE
     
  8. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    Capturecube1.PNG Capturecube2.PNG Capturecube3.PNG Capturecube8.PNG Capturecube5.PNG Capturecube6.PNG Capturecube11.PNG Capturecube12.PNG Capturecube13.PNG Capturecube14.PNG Capturecube15.PNG Capturecube16.PNG Capturecube17.PNG
     
  9. FishyUberMuffin

    FishyUberMuffin War Paints Everywhere

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    I downloaded Compilepal. Do you repack first or compilepal first?
     
  10. Werewolf

    aa Werewolf Probably not a real Werewolf

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    Placing cubemaps in the level is not all you need to do. As others have stated, you need to actually build the reflections.
    The pictures are now missing, but the guide is still accurate. - https://tf2maps.net/threads/cubemaps-what-and-how.4530/

    That said, you never actually said if it was due to missing reflections. Can you tell us the names of the textures your using, and provide screenshots of them in game please?
     
  11. Werewolf

    aa Werewolf Probably not a real Werewolf

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    Pack a map, either with compilepal, VIDE, BspZip or something else. Once all the content has been packed (and tested by running it on a computer that doesn't have any of the custom content saved), then you repack it (aka compress the file)
     
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  12. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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    What I always do, to avoid this sort of mishap, is save cubemaps until the map is fully detailed. If there are absolutely zero env_cubemap entities in the map, you won't get an annoying purple cubemap when you don't build them. The cubemaps will still be broken, but it will be far less noticeable without the checkerboard everywhere.
     
  13. [Rx.] Christian Troy

    [Rx.] Christian Troy L4: Comfortable Member

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    • Agree Agree x 1