PineWood Valley

Discussion in 'Map Factory' started by Tekku, Jan 12, 2010.

  1. Tekku

    aa Tekku

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    708
    PineWood Valley​


    Gametype: Standart CTF
    Players: 6-24
    Author: Tech

    Special Thanks to:

    •A Boojum Snark (For his Ultimate Mapping Resource pack)
    •Acegikmo (Environment Gallery)
    •Shmitz (Intel Pedestal)

    Intro:

    After numerous of tries to steal the enemy intelligences, both teams moved even more further, now in Old pine wood valley, this place was abandoned after the earthquake in 1890's, the only thing that's left is an abandoned train station. No, no trains go there as its abandoned..​
     
    Last edited: Aug 8, 2010
  2. ricardojvc6

    ricardojvc6 L6: Sharp Member

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    64
    i think this map looks promising.. i should look foward to play it.. anyways.. the intel base could be changed by shmitz intel capture point.. if you do that.. then it will look much better.
     
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  3. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    Did a quick runthrough by myself, here's what I found:

    I got confused, the lack of signage meant I couldn't easily locate the intel. In most other maps, signage isn't needed much, but your intel location seems kinda out the road.
    Because I couldn't locate the intel, it would probably mean at first a confused defence, which is equal to a bad defense.
    The multiple routes to and from mid could be good, makes for an easier attack and escape, on the contrary this would mean a spread out defense.
     
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  4. Tekku

    aa Tekku

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    Updated to Alpha 2

    -ChangeLog-

    12.01.2010 - Alpha 2

    • Added Signs
    • Remade one ramp to Intel
     
  5. Bslashingu

    Bslashingu L2: Junior Member

    Messages:
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    11
    I ran through this too. I actually felt like the bases were simple and easy to navigate, but the problem I saw was that a lone scout could easily jump across the rock, onto the roof of the middle building and onto the rock on the other side and capture the intel very quickly. Almost too quickly.
     
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  6. Tekku

    aa Tekku

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    Oh yes, that was one of the things i wanted to change, but i forgot to do it, ill do it today then..
     
  7. Tekku

    aa Tekku

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    Alpha 3 released

    "Short" Changelog

    13.01.2010 - Alpha 3

    • Added Shmitz Intel Pedestals
    • Removed rocks in main Arena
     
  8. Nutomic

    Nutomic L11: Posh Member

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    [​IMG]

    Dont like the frames, you always have to jump...

    [​IMG]

    Health/ammo is too high.

    [​IMG]

    Pakrat fail, just to let you know.
     
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  9. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

    Messages:
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    I enjoyed this map alot. Good work.
     
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  10. Tekku

    aa Tekku

    Messages:
    683
    Positive Ratings:
    708
    Alpha 4 Released

    17.01.2010 - Alpha 4

    • Fixed Pakrat Fail
    • Added Playerclip for windows, so you don't have to jump over the wall.
    • Changed Ammo/Health pack locations
     
  11. Walker

    Walker L2: Junior Member

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    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
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  12. H-land

    aa H-land

    Messages:
    53
    Positive Ratings:
    39
    I found that health and metal were in woefully short supply on this map when I played it. Pyroes frequently lit me akindle without so much as a small health kit in sight, and when I played engineer, I had to use my dispenser or wait for some helpful spy or unfortunate comrade to... ahem, donate their weapon to my cause in order to upgrade or build much of anything. The health and metal kits that you do have seem to tend toward the small side, even where they shouldn't.
    More signage would also be in order, especially showing the intel's location from spawn (which, by the by, needs more health cabinets).
    The middle also seems rather... restrictable, in how few alternative paths one may take.
    The general design didn't seem too bad, though, for whatever reason, so... Bon chance, I suppose.
     
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  13. Tekku

    aa Tekku

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    Alpha 5 Released


    24.01.2010 - Alpha 5

    • Remade the layout completely
     
  14. Tekku

    aa Tekku

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    Bump for testing feedback..