Pilfer

RD Pilfer a11

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Asd417

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Mar 20, 2016
1,380
Asd417 updated Pilfer with a new update entry:

a5

Mid is now more spacious
Dropdowns have larger holes
Moved medium pickups near spawn to a room near mid
Added a risky medium health pack in mid.
Added crates to use to jump up towards the sniper deck in mid
Changed skybox
Changed gamemode prefix
Added patches under the intels to indicate their spawn points

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Asd417

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aa
Mar 20, 2016
1,380
Asd417 updated Pilfer with a new update entry:

a5b

Proper version
Dropdowns are larger
Intel now has patch to indicate where it spawns
Changed how players get up the mid orecar
Area around the point is now more spacious
Changed gamemode prefix
Added boxes players can use to jump up the sniper deck at mid
Added two risky medium health packs around mid
Removed the large health pack. It was unfortunately not very useful. Rest in Peace. We will remember your contribution in all 4 previous versions.
Removed emotional ties with the large health packs

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Asd417

Sample Text
aa
Mar 20, 2016
1,380
Asd417 updated Pilfer with a new update entry:

a7

Added additional health packs around mid
Changed ramp up the train
Added doors to the intel dropdowns
Added windows overlooking the intel area
Changed intel dropdowns from circle to square
Players now spawn on the second floor
Blocked ridiculous sightlines cross mid
During the first 60 seconds after the point is first captured, gold spawnrate is doubled.
Reduced max points from 200 to 150
Rounds should be a lot shorter now

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