"Take the triggered intel into the enemy base, destroying key features as you go! But don't let the same happen to you!" Blu/Red's spawns exit in the center area, where each team has to push forward to destroy key areas. But - each team has their own intel to take, so your own defences can be comprimised! Ignore the poor texturing and lighting, I hope to get some gameplay changes done first so I can add the detail later, without deleting large sections.