Physics Count & Limits problem

TheONE

L1: Registered
Jan 12, 2013
26
1
Alright I used to have this wired problem, but I solved it. and I think it worth sharing it on the forums so others can learn from my mistake.

The problem :

There was a huge increase in the physics count from 82.1% to 240% also physics terrain was at 0% after an expansion that i have done to my map.

Here is the compile log results (before) solving the problem

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 599/1024 28752/49152 (58.5%)
brushes 5965/8192 71580/98304 (72.8%)
brushsides 50930/65536 407440/524288 (77.7%)
planes 33136/65536 662720/1310720 (50.6%)
vertexes 40610/65536 487320/786432 (62.0%)
nodes 11111/65536 355552/2097152 (17.0%)
texinfos 5046/12288 363312/884736 (41.1%)
texdata 282/2048 9024/65536 (13.8%)
dispinfos 2030/0 357280/0 ( 0.0%)
disp_verts 52190/0 1043800/0 ( 0.0%)
disp_tris 67456/0 134912/0 ( 0.0%)
disp_lmsamples 2310284/0 2310284/0 ( 0.0%)
faces 26393/65536 1478008/3670016 (40.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 19991/65536 1119496/3670016 (30.5%)
leaves 11711/65536 374752/2097152 (17.9%)
leaffaces 28046/65536 56092/131072 (42.8%)
leafbrushes 11357/65536 22714/131072 (17.3%)
areas 15/256 120/2048 ( 5.9%)
surfedges 207383/512000 829532/2048000 (40.5%)
edges 124017/256000 496068/1024000 (48.4%)
LDR worldlights 743/8192 65384/720896 ( 9.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 2051/32768 20510/327680 ( 6.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 41901/65536 83802/131072 (63.9%)
cubemapsamples 22/1024 352/16384 ( 2.1%)
overlays 120/512 42240/180224 (23.4%)
LDR lightdata [variable] 28122720/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 306787/16777216 ( 1.8%)
entdata [variable] 574780/393216 (146.2%) VERY FULL!
LDR ambient table 11711/65536 46844/262144 (17.9%)
HDR ambient table 11711/65536 46844/262144 (17.9%)
LDR leaf ambient 32919/65536 921732/1835008 (50.2%)
HDR leaf ambient 11711/65536 327908/1835008 (17.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/102256 ( 0.0%)
pakfile [variable] 42998/0 ( 0.0%)
physics [variable] 10081809/4194304 (240.4%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)


the problem was ......."Having one 128x128 power 4 displacement in the new area " :blink: :crying:



Here is the compile log results (after) reducing the power of that displacement to power 2

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 599/1024 28752/49152 (58.5%)
brushes 5965/8192 71580/98304 (72.8%)
brushsides 50930/65536 407440/524288 (77.7%)
planes 33136/65536 662720/1310720 (50.6%)
vertexes 40610/65536 487320/786432 (62.0%)
nodes 11111/65536 355552/2097152 (17.0%)
texinfos 5046/12288 363312/884736 (41.1%)
texdata 282/2048 9024/65536 (13.8%)
dispinfos 2030/0 357280/0 ( 0.0%)
disp_verts 51926/0 1038520/0 ( 0.0%)
disp_tris 66976/0 133952/0 ( 0.0%)
disp_lmsamples 2310260/0 2310260/0 ( 0.0%)
faces 26393/65536 1478008/3670016 (40.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 19991/65536 1119496/3670016 (30.5%)
leaves 11711/65536 374752/2097152 (17.9%)
leaffaces 28046/65536 56092/131072 (42.8%)
leafbrushes 11357/65536 22714/131072 (17.3%)
areas 15/256 120/2048 ( 5.9%)
surfedges 207383/512000 829532/2048000 (40.5%)
edges 124017/256000 496068/1024000 (48.4%)
LDR worldlights 743/8192 65384/720896 ( 9.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 2051/32768 20510/327680 ( 6.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 41901/65536 83802/131072 (63.9%)
cubemapsamples 22/1024 352/16384 ( 2.1%)
overlays 120/512 42240/180224 (23.4%)
LDR lightdata [variable] 28103880/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 306787/16777216 ( 1.8%)
entdata [variable] 573305/393216 (145.8%) VERY FULL!
LDR ambient table 11711/65536 46844/262144 (17.9%)
HDR ambient table 11711/65536 46844/262144 (17.9%)
LDR leaf ambient 32919/65536 921732/1835008 (50.2%)
HDR leaf ambient 11711/65536 327908/1835008 (17.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/97696 ( 0.0%)
pakfile [variable] 42772/0 ( 0.0%)
physics [variable] 2436444/4194304 (58.1%)
physics terrain [variable] 300288/1048576 (28.6%)


Lesson learned ! (Never put displacements with power 4 in your map !) :glare: