Physics at 82.6% in compile says very full?

JustAHorrible

L2: Junior Member
May 5, 2012
68
4
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Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 34/8192 408/98304 ( 0.4%)
brushsides 208/65536 1664/524288 ( 0.3%)
planes 344/65536 6880/1310720 ( 0.5%)
vertexes 749/65536 8988/786432 ( 1.1%)
nodes 337/65536 10784/2097152 ( 0.5%)
texinfos 26/12288 1872/884736 ( 0.2%)
texdata 7/2048 224/65536 ( 0.3%)
dispinfos 60/0 10560/0 ( 0.0%)
disp_verts 17340/0 346800/0 ( 0.0%)
disp_tris 30720/0 61440/0 ( 0.0%)
disp_lmsamples 335772/0 335772/0 ( 0.0%)
faces 565/65536 31640/3670016 ( 0.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 185/65536 10360/3670016 ( 0.3%)
leaves 341/65536 10912/2097152 ( 0.5%)
leaffaces 601/65536 1202/131072 ( 0.9%)
leafbrushes 272/65536 544/131072 ( 0.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3212/512000 12848/2048000 ( 0.6%)
edges 1686/256000 6744/1024000 ( 0.7%)
LDR worldlights 8/8192 704/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 33/32768 330/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 444/65536 888/131072 ( 0.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1055508/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 5509/16777216 ( 0.0%)
entdata [variable] 9866/393216 ( 2.5%)
LDR ambient table 341/65536 1364/262144 ( 0.5%)
HDR ambient table 341/65536 1364/262144 ( 0.5%)
LDR leaf ambient 1648/65536 46144/1835008 ( 2.5%)
HDR leaf ambient 341/65536 9548/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2790 ( 0.0%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 3463280/4194304 (82.6%) VERY FULL!
physics terrain [variable] 0/1048576 ( 0.0%)

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What? See Physics? Is this normal?
 

JustAHorrible

L2: Junior Member
May 5, 2012
68
4
It's a payload with a bunch of displaced terrain. I can't provide you with one, as I'm playing on Ozzy Furocity's #6 VS Saxton hale server.
 

JustAHorrible

L2: Junior Member
May 5, 2012
68
4
Also, I can't get my cart to move, and it damages me when I follow the developer tutorial.
 

Ælement

Comfortably mediocre
aa
Dec 21, 2010
1,481
1,616
Payload IS advanced stuff after all.

The tracks should be prop_static's. NEVER use prop_physics in TF2 unless you are completely confident with it :p

If the cart doesn't move, well, there are lots of explanations. The most likely one is that you've connected the path_tracks incorrectly, or made a typo in one of the O/I's
 

JustAHorrible

L2: Junior Member
May 5, 2012
68
4
How do I check this?
 

henke37

aa
Sep 23, 2011
2,075
515
Also, the in game console tends to give you error messages when you screw up majorly.
 

Idolon

they/them
aa
Feb 7, 2008
2,107
6,116
If you want to check where your prop_physics are, click Map>Entity Report. It will give you a list of every entity in your map.