Pelican Peak - CTF with a focus on open environments, off-angled approaches, and unique playspace. RED and BLU have both set up operation in the isolated Pelican Peak. For what reason is unknown... but logging is certainly not the focus here, is it? Of course, your only way to find out is to acquire intelligence from the other rivaling facility, to discover the secrets of the Peak. Pelican Peak is a remastered version of an older project, which is a re-made version of an even older project. This is a collaborative effort done in company of @Another Bad Pun, with some geometry and layout initially created by the quondam collaborator Chin. Some editing on a prior version was done by Diva Dan, although not as an active collaborator.
Beta 1 is here. • Full initial (first) pass of inbounds detailing • Full (first) pass of lighting • New staircase added from lobby to underground • Various gameplay changes • OOB detailing in spots, not finished, no 3dsky Lighting is NOT finalised and there will be odd patches, please feedback them here/in a map test. As always, let me know if anything is broken so I can fix it and put out a patch. Cheers Read the rest of this update entry...