pd_overload - Kill enemy players, get their batteries and bring them to the enemy base's turbine to overload it. An attempt to make a kind of mix with Player Destruction but behaving more like a kind of attack/defense control point map. Players have to get batteries (dropped by killed players) to score into a turbine located in the enemy base. The turbine after reaching the required threshold explode by the overcharge. Currently in alpha 3, there's yet still a lot of problems to fix, for instance battery model isn't there yet because I don't succeed to pak it in for the moment (Edit : problem solved).