PD pd_overload A4

Kill enemy players, get their batteries and bring them to the enemy base's turbine to overload it.

  1. Pitchumi

    Pitchumi L1: Registered

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    pd_overload - Kill enemy players, get their batteries and bring them to the enemy base's turbine to overload it.

    An attempt to make a kind of mix with Player Destruction but behaving more like a kind of attack/defense control point map. Players have to get batteries (dropped by killed players) to score into a turbine located in the enemy base. The turbine after reaching the required threshold explode by the overcharge.

    Currently in alpha 3, there's yet still a lot of problems to fix, for instance battery model isn't there yet because I don't succeed to pak it in for the moment (Edit : problem solved).
     
    Last edited: Aug 10, 2019
  2. Pitchumi

    Pitchumi L1: Registered

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    Alpha 4
    This update is mainly a compiling test using CompilePal for the first time.

    Major :
    • Added custom battery model as Player Destruction flag.
    • No change for the map layout.

    Minor :
    • Lowered some floating barrel models.
    • Extended the rooftop of buildings.
    • Clipped and improved the "garage door" located between the turbine room and the middle.
    • Cubemap builded for this version.

    Known issue :
    • Still forgot some barrel that are still floating.
    • The red side is not fully symmetrical with the blu one.
    • Spawn are easely spawncampable and need a rework.

    Read the rest of this update entry...
     
    Last edited: Aug 9, 2019