PD PD Aapeli Tropical A3

Set in a tropical cargo center, the teams have to load their ships with as much loot as possible!

  1. Aapelikaeki

    Aapelikaeki L3: Member

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    Positive Ratings:
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    PD Aapeli Tropical - Set in a tropical cargo center, the teams have to load their ships with as much loot as possible!

    A player destruction map set in a tropical cargo center. The teams will have to collect as much loot as possible and load it onto their ships using a conveyor belt. Unfortunately both conveyor belts are located in the same room and the power keeps cutting out.

    Developed for the Back to basics contest

    Custom content:
    BulletCrops content pack
    Emporium Vehicle Prop Pack
    Texture from the Conveyor Belt Prefab
     
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  2. Aapelikaeki

    Aapelikaeki L3: Member

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    Positive Ratings:
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    Alpha 1 was definitely something. Here's the biggest changes to A2

    • Widened the outer route
    • Added a 3rd entrance to the deposit building
    • Added walls on the outer route to block sightlines and support the stairs up to the deposit building
    • Added a new upper floor to the buildings that connect spawn to the battlements with 1-way doors
    • Turned a simple square building into a 2-story one with stairs inside and a bridge to the new upper floor areas
    • Water is no longer deadly
    • Deathpit in the basement is blocked off
    • Added stairs out of the ocean back to the pier
    • Added more signs
    • Added a capture point prop on the point that has a glowing outline when the deposit zone is active. Also flashes with a team color when a flag is deposited
    • Added patches under all ammo and health
    • Blocked a few bad sightlines
    • Added announcer sound when the point opens
    • Reduced bloom
    • Reduced the points a player adds to the total points needed to cap from 5 to 4

    Read the rest of this update entry...
     
  3. Aapelikaeki

    Aapelikaeki L3: Member

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    120
    Positive Ratings:
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    This update should nerf people holding the capture point and encourage more people to take the flank.
    • The large door on the point now closes when the deposit zone isn't active
    • Removed metal pickup from point
    • Made the point a no-build zone
    • Added a capture point sign above the point
    • Moved the one-way doors in the upper flank back to prevent camping behind the other side of the door and killing unsuspecting players when they walk by
    • Made the window next to the one-way door see-trough from both ways
    • Positioned spawns so the other spawn door is more visible

    Read the rest of this update entry...