PD Aapeli Tropical - Set in a tropical cargo center, the teams have to load their ships with as much loot as possible! A player destruction map set in a tropical cargo center. The teams will have to collect as much loot as possible and load it onto their ships using a conveyor belt. Unfortunately both conveyor belts are located in the same room and the power keeps cutting out. Developed for the Back to basics contest Custom content: BulletCrops content pack Emporium Vehicle Prop Pack Texture from the Conveyor Belt Prefab
Alpha 1 was definitely something. Here's the biggest changes to A2 Widened the outer route Added a 3rd entrance to the deposit building Added walls on the outer route to block sightlines and support the stairs up to the deposit building Added a new upper floor to the buildings that connect spawn to the battlements with 1-way doors Turned a simple square building into a 2-story one with stairs inside and a bridge to the new upper floor areas Water is no longer deadly Deathpit in the basement is blocked off Added stairs out of the ocean back to the pier Added more signs Added a capture point prop on the point that has a glowing outline when the deposit zone is active. Also flashes with a team color when a flag is deposited Added patches under all ammo and health Blocked a few bad sightlines Added announcer sound when the point opens Reduced bloom Reduced the points a player adds to the total points needed to cap from 5 to 4 Read the rest of this update entry...
This update should nerf people holding the capture point and encourage more people to take the flank. The large door on the point now closes when the deposit zone isn't active Removed metal pickup from point Made the point a no-build zone Added a capture point sign above the point Moved the one-way doors in the upper flank back to prevent camping behind the other side of the door and killing unsuspecting players when they walk by Made the window next to the one-way door see-trough from both ways Positioned spawns so the other spawn door is more visible Read the rest of this update entry...