PD Aapeli Tropical

PD PD Aapeli Tropical A3

Aapelikaeki

L3: Member
Feb 24, 2018
148
135
PD Aapeli Tropical - Set in a tropical cargo center, the teams have to load their ships with as much loot as possible!

A player destruction map set in a tropical cargo center. The teams will have to collect as much loot as possible and load it onto their ships using a conveyor belt. Unfortunately both conveyor belts are located in the same room and the power keeps cutting out.

Developed for the Back to basics contest

Custom content:
BulletCrops content pack
Emporium Vehicle Prop Pack
Texture from the Conveyor Belt Prefab
 

Aapelikaeki

L3: Member
Feb 24, 2018
148
135
Alpha 1 was definitely something. Here's the biggest changes to A2

  • Widened the outer route
  • Added a 3rd entrance to the deposit building
  • Added walls on the outer route to block sightlines and support the stairs up to the deposit building
  • Added a new upper floor to the buildings that connect spawn to the battlements with 1-way doors
  • Turned a simple square building into a 2-story one with stairs inside and a bridge to the new upper floor areas
  • Water is no longer deadly
  • Deathpit in the basement is blocked off
  • Added stairs out of the ocean back to the pier
  • Added more signs
  • Added a capture point prop on the point that has a glowing outline when the deposit zone is active. Also flashes with a team color when a flag is deposited
  • Added patches under all ammo and health
  • Blocked a few bad sightlines
  • Added announcer sound when the point opens
  • Reduced bloom
  • Reduced the points a player adds to the total points needed to cap from 5 to 4

Read the rest of this update entry...
 

Aapelikaeki

L3: Member
Feb 24, 2018
148
135
This update should nerf people holding the capture point and encourage more people to take the flank.
  • The large door on the point now closes when the deposit zone isn't active
  • Removed metal pickup from point
  • Made the point a no-build zone
  • Added a capture point sign above the point
  • Moved the one-way doors in the upper flank back to prevent camping behind the other side of the door and killing unsuspecting players when they walk by
  • Made the window next to the one-way door see-trough from both ways
  • Positioned spawns so the other spawn door is more visible

Read the rest of this update entry...