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CP pc_pointcapture v1

a_sock

L1: Registered
Apr 12, 2018
23
5
pc_pointcapture - A different take on the 5CP gamemode, compatible with all 5CP maps.

pc_pointcapture

Hey everyone, I am proud to finally release my first project. It has taken several years and multiple iterations but I am quite happy with the place it is in right now.

It is a spin on the regular 5CP game mode with a few key differences:

  • The 10 minute round timer is halved and doesn’t reset when control points are captured

  • When the round timer hits zero, the team with the most control points wins the round and receives score relative to their map control:

Owning Mid when the round timer hits 0:00: 1 point
Owning 2nd when the round timer hits 0:00: 2 points
Capturing Last: 5 points​


I am especially interested in the possibility of playing Pointcapture maps in 2 X-minute halves, with team switches in-between. That would make it possible to play on asymmetric 5CP maps where one side plays differently to the other, similar to CS:GO’s defuse game mode.

I'll be thankful for any and all feedback for this game mode as I believe it does have some potential.
I am even considering potentially hosting a mapping contest for asymmetric 5CP maps while allowing merges of existing ones (“pc_badwash”, “pc_gullywater”, “pc_snakeshine”,...) to be submitted.

Since this is my first project of this kind, please also give me feedback on the gamemodes logic as I am always looking for ways to improve it.



Downloads/Resources:
Using decompiled versions (thanks to Xi.Cynx) I implemented my custom logic into Badlands, Process, Snakewater, and Gullywash.

Playable (.bsp):
https://drive.google.com/open?id=1wKm_DYmVnjRHsd4_Q40JdqAGq8oRHquK

Editable (.vtf):
https://drive.google.com/open?id=13WiXt2vEdybwUXN9SF2XPxe03PK9nMwq

Documentation:
https://drive.google.com/open?id=1ZRpvUtdnrNU1aa1WSVSIoBZNi7GpYRCpmU0b-nd-Aws

5CP -> PC Conversion Guide:
https://drive.google.com/open?id=14shUFLDsQDbEZCZDfaChY-3hl9myCBGhtB94dwpBlsI



Credit to:
  • the creators of the original maps I stole (tovilovan, Arnold, Valve, ScorpioUprising,...) and their collaborators
  • Sideshow for this video that got me working years ago

  • UEAKCrash for his valuable mapping tutorials

  • ABoojumSnark for his game mode library

  • Tf2maps.net for being an open, friendly and helpful community and resource
  • Nuze and Lucrative for occasional chats

  • My friends Mark and Nagle for their support over the years

Known Issues:
Due to having gone through the flawed process of decompilation, some areas of the maps have lighting bugs that I haven’t bothered learning how to fix