Payload wont go any farther?

Discussion in 'Mapping Questions & Discussion' started by Coolz, Aug 12, 2014.

  1. Coolz

    Coolz L2: Junior Member

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    Allright, well, I'm working on a payload map and I'm making a spot where you have to open a gate before the payload can go any farther.
    Once the door is open, I enabled a path the payload can go.
    Unfortunately, the payload seems to get stuck on the open door somehow as it goes only a few inches to where the door was and then stops where it would probably be touching the door if it wasn't open. Here is a video of what is happening.
    How can I get the payload to keep going from that point forward?
     
  2. Ynders

    aa Ynders absolutely gormful

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    Did you leave the "Disabled" flag on on the path_tracks after the one behind the gate?
     
  3. Coolz

    Coolz L2: Junior Member

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    Well, I checked the disabled flag on the one after the gates if that's what you mean. Is that what caused it?
     
  4. henke37

    aa henke37

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    Try not disabling the next node, just setting the movement speed to such a low value that the cart wont move. I think it's needed to allow for correct overtime behavior.
     
  5. Coolz

    Coolz L2: Junior Member

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    Sadly that probably won't work as if you leave the payload cart and then come back to it it goes normal speed even if you set the speed to a low value.... I'm probably just gonna have to remove that
     
  6. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    How are you enabling the path? Is the cart a prop_physics or prop_dynamic? Did you double-check the path connections? Need more info about what you've done.
     
  7. Coolz

    Coolz L2: Junior Member

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    Well, I took the payload cart directly from the ABS Resource pack and then edited the start positions and such. Once it gets to the gate I enabled a trigger at some computer that when you stand at the trigger it opens the door. Once the door is open, it gets removed, and then the next path is enabled.
     
  8. Coolz

    Coolz L2: Junior Member

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    Wait, I think I figured out a fix. Would making the payload cart not-collide-able and then parenting a player clip to it as a collide for the players work?
     
  9. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    The thing is, I don't think the prop is colliding with anything. When the prop gets caught the train continues to make the rolling noise because as far as the entity is concerned it is still in the moving state. In your video it sounds like it goes silent, meaning the train is stopping for a train/path related issue, not because the prop is getting stuck.