Payload tutorial?

Discussion in 'Mapping Questions & Discussion' started by Stickeyjam, Oct 6, 2010.

  1. Stickeyjam

    Stickeyjam L2: Junior Member

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    I want to add a Payload to my small fun map but I can't see to find a good tutorial on how to add it. I did a quick search on Google and the Valve dev wiki has one, but I can't get my Payload to actually move.

    Anyone know of any videos/links?
     
  2. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Download A Boojum Snark's ABS resource pack

    Here

    It has everything you need for game modes.
     
  3. Stickeyjam

    Stickeyjam L2: Junior Member

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    Thanks, I have that but I was just wondering if there was a video on setting it all up?
     
  4. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Why would you need a video though? You can either copy and paste all the entities into your map, or just "see how it's done" with the ready made entities.

    Edit: if you get stuck, you can always come and ask questions in the group chat.
     
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    Last edited: Oct 6, 2010
  5. Stickeyjam

    Stickeyjam L2: Junior Member

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    Oh I see, thanks.
     
  6. NanoSquid

    NanoSquid L3: Member

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    If you need instructions on how to get through making a payload map, check out the enclosed ABS resource pack!

    [​IMG]
     
  7. Stickeyjam

    Stickeyjam L2: Junior Member

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    All I want to do is have the payload move along the tracks when someone is near it. I don't actually want any control points or anything. But everything I load the map, the cart just won't move >_<

    I've followed the wiki tutorial twice and I tried copying/pasting the carts from the resource pack but no luck.
     
  8. sniprpenguin

    sniprpenguin L6: Sharp Member

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    func_trigger around the cart, func_tracktrain in the center, prop_dynamic in the center of all that.

    Parent the prop and trigger to the tracktrain.

    Add to trigger OnStartTouchAll -> Tracktrain move (whatever the command is) and OnEndTouchAll -> Tracktrain stop. You can later add a team filter to the trigger so, say, only Blu can move it.

    This is assuming you don't want the payload to act as a normal payload would (capping points upon passing a point, rolling backwards after 30sec, having a info_observer_point), but rather as an easter egg or possibly a moving dispenser if you add a remap_dispenser to it.
     
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  9. Stickeyjam

    Stickeyjam L2: Junior Member

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    That's pretty much what I want it for! Thanks :) Would this still count as a Payload to TF2 though? There is an achievement where you ride the payload for a certain amount of time. I'd still like my players to be able to get that.

    Or would I need to setup a control point for it to register as a Payload?
     
    Last edited: Oct 7, 2010
  10. sniprpenguin

    sniprpenguin L6: Sharp Member

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    Nope.
     
  11. Stickeyjam

    Stickeyjam L2: Junior Member

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    Nope it doesn't count as a payload?
    or
    Nope I won't have to setup a control point to do it?
     
  12. sniprpenguin

    sniprpenguin L6: Sharp Member

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    Not a payload for achievements.
     
  13. Stickeyjam

    Stickeyjam L2: Junior Member

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    Okay thanks!