Payload team_round_timer question

Discussion in 'Mapping Questions & Discussion' started by tyler, Aug 20, 2010.

  1. tyler

    aa tyler snail prince, master of a ruined tower

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  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Nothing. RoundWin just gives the win to whoever is set in the entity. There is no parameter for it. That tutorial is woefully full of problems.
     
  3. tyler

    aa tyler snail prince, master of a ruined tower

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    I can tell.

    Okay, thank you. That makes me feel better. Is there a better one? I did a few halfhearted searches and didn't find anything.
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I don't think so. I'd probably just direct you to my resource pack linked both in my sig and at the top of that tutorial. It's a little harder to learn from since you need to examine the setup yourself, but I do have some help in the entity comment boxes. At the very least if you run into problems with the tutorial, you could check out what mine does in that situation.
     
  5. tyler

    aa tyler snail prince, master of a ruined tower

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    I do have your entity setup, but I forgot about it.

    I also know there is a thread somewhere about all the relevant payload entities, which I did glance at, but it didn't mention team_round_timer.
     
  6. tyler

    aa tyler snail prince, master of a ruined tower

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    Oh, here's a question I forgot to ask last night. Does team_round_timer need to be paused for the setup timer to function correctly? Or what?
     
  7. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    No. Pause/resume control whatever the current state is in. If the timer is in the setup period they would pause or resume that. Setup should happen automatically if you have an amount of time in the setup key.
     
  8. tyler

    aa tyler snail prince, master of a ruined tower

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