Hi, I'm currently making a "badwater" style payload map but I'm a bit stuck on how to move where each team spawns after respective capture points have been captured. The setup I'm aiming for is: - blue cap point 1, red spawn moves to furthest back, blue stay at original spawn. - blue cap point 2, red stay at 2nd spawn, blue move forward to red original spawn. and then the spawns remain like that for the remainder of the round. On another smaller slightly unrelated note. I also have a small bug where my game's HUD is not showing the capture points at an approprite distance from the start (and each other). Any ideas why this might be? Thanks in advance.