Payload Stops Moving(Solved)

Discussion in 'Mapping Questions & Discussion' started by NateTDOM, Dec 3, 2016.

  1. NateTDOM

    NateTDOM L1: Registered

    Messages:
    29
    Positive Ratings:
    2
    So, making a payload map, I finished making moving spawns and decided to test the map. While pushing the cart to make sure the spawns changed, i accidentally fell off the cart. When I walked up to the cart to start pushing it again, It wouldn't move forward and it said "Defend this point" at the bottom of the screen on the payload gui. I do not know whats happening as the payload used to work just fine, but this randomly just started happening and I can't seem to fix it. If anybody might want to look at the compile log, I have it under a spoiler.

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_inception.vmf"

    Valve Software - vbsp.exe (Nov 10 2016)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_inception.vmf
    KeyValues Error: LoadFromBuffer: missing { in file materials/swamp/water/water_swamp.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/swamp/water/water_swamp.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/pl_inception/coalmines/blendgroundtograss_coalmines_wvt_patch
    fixing up env_cubemap materials on brush sides...
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 -394.4 275.3)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
    Candidate brush IDs: Brush 39073:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 -101.9 247.5)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
    Candidate brush IDs: Brush 39073:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3088.0 -8.0 280.6)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
    Candidate brush IDs: Brush 39073:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3104.0 -324.0 286.0)
    Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
    Candidate brush IDs: Brush 39073:

    Processing areas...done (0)
    Building Faces...KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    KeyValues Error: LoadFromBuffer: missing { in file materials/SWAMP/WATER/WATER_SWAMP.vmt
    (*Water*), (*WaterLOD*), (*dummy*), (*TextureScroll*),
    done (1)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 4 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_inception.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...
    WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
    Degenerate Triangle
    (-896.00, 416.00, 136.84), (-896.00, 368.00, 223.87), (-896.00, 368.00, 223.87)
    Degenerate Triangle
    (-896.00, 368.00, 223.87), (-896.00, 320.00, 234.81), (-896.00, 368.00, 223.87)
    done (0) (1398902 bytes)
    Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
    Water found with no water_lod_control entity, creating a default one.
    Compacting texture/material tables...
    Reduced 617 texinfos to 314
    Reduced 47 texdatas to 39 (1324 bytes to 947)
    Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_inception.bsp
    Wrote ZIP buffer, estimated size 3831, actual size 2813
    7 seconds elapsed

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_inception"

    Valve Software - vvis.exe (Nov 2 2016)
    fastvis = true
    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_inception.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_inception.prt
    1682 portalclusters
    5054 numportals
    BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
    Optimized: 231680 visible clusters (17.67%)
    Total clusters visible: 1311145
    Average clusters visible: 779
    Building PAS...
    Average clusters audible: 1576
    visdatasize:632500 compressed from 726624
    writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_inception.bsp
    2 seconds elapsed

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_inception"

    Valve Software - vrad.exe SSE (Nov 2 2016)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_inception.bsp
    Setting up ray-trace acceleration structure... Done (2.21 seconds)
    5712 faces
    2 degenerate faces
    1634941 square feet [235431616.00 square inches]
    38 Displacements
    73360 Square Feet [10563872.00 Square Inches]
    5710 patches before subdivision
    79612 patches after subdivision
    sun extent from map=0.000000
    23 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (16)
    BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (29)
    transfers 7850539, max 1231
    transfer lists: 59.9 megs
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #1 added RGB(179983, 78719, 87991)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #2 added RGB(35055, 7967, 9524)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #3 added RGB(6981, 847, 1255)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #4 added RGB(1975, 145, 201)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #5 added RGB(638, 21, 31)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #6 added RGB(275, 4, 5)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #7 added RGB(138, 1, 1)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #8 added RGB(78, 0, 0)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #9 added RGB(46, 0, 0)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #10 added RGB(29, 0, 0)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #11 added RGB(18, 0, 0)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #12 added RGB(11, 0, 0)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #13 added RGB(7, 0, 0)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #14 added RGB(5, 0, 0)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #15 added RGB(3, 0, 0)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Bounce #16 added RGB(2, 0, 0)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #17 added RGB(1, 0, 0)
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #18 added RGB(1, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0451 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (16)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (11)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 54/1024 2592/49152 ( 5.3%)
    brushes 711/8192 8532/98304 ( 8.7%)
    brushsides 8024/65536 64192/524288 (12.2%)
    planes 7982/65536 159640/1310720 (12.2%)
    vertexes 8092/65536 97104/786432 (12.3%)
    nodes 4139/65536 132448/2097152 ( 6.3%)
    texinfos 314/12288 22608/884736 ( 2.6%)
    texdata 39/2048 1248/65536 ( 1.9%)
    dispinfos 38/0 6688/0 ( 0.0%)
    disp_verts 5654/0 113080/0 ( 0.0%)
    disp_tris 9664/0 19328/0 ( 0.0%)
    disp_lmsamples 202286/0 202286/0 ( 0.0%)
    faces 5712/65536 319872/3670016 ( 8.7%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 2307/65536 129192/3670016 ( 3.5%)
    leaves 4194/65536 134208/2097152 ( 6.4%)
    leaffaces 6349/65536 12698/131072 ( 9.7%)
    leafbrushes 4732/65536 9464/131072 ( 7.2%)
    areas 3/256 24/2048 ( 1.2%)
    surfedges 35791/512000 143164/2048000 ( 7.0%)
    edges 20048/256000 80192/1024000 ( 7.8%)
    LDR worldlights 23/8192 2024/720896 ( 0.3%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 6/32768 72/393216 ( 0.0%)
    waterstrips 372/32768 3720/327680 ( 1.1%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 5559/65536 11118/131072 ( 8.5%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 14/512 4928/180224 ( 2.7%)
    LDR lightdata [variable] 3993672/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 632500/16777216 ( 3.8%)
    entdata [variable] 140607/393216 (35.8%)
    LDR ambient table 4194/65536 16776/262144 ( 6.4%)
    HDR ambient table 4194/65536 16776/262144 ( 6.4%)
    LDR leaf ambient 15861/65536 444108/1835008 (24.2%)
    HDR leaf ambient 4194/65536 117432/1835008 ( 6.4%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/4134 ( 0.0%)
    pakfile [variable] 2813/0 ( 0.0%)
    physics [variable] 1398902/4194304 (33.4%)
    physics terrain [variable] 0/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 14893
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\pl_inception.bsp
    1 minute, 16 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_inception.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_inception.bsp"


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "pl_inception" -steam

    Now, I'm guessing it will be important to having help finding this issue, especially if the compile log brings no information, but i'm gonna hold off on giving the vmf until needed.

    Thanks. ;)

    Edit: I used Interlopers, and nothing seemed to have to do wit the payload not moving., but either way this is very unusual and i've never had a problem like this before.

    Edit 2: I'm gonna list exactly what happens before this issue occurs;
    1. The payload works completely fine up until the first point, and it doesnt say Defend This Point at the bottom
    2. The payload reaches the First point and captures it. It rolls forward(part of my map) and you can continue to push it, but it says Defend This Point above the payload gui at the bottom.
    3. When you stop pushing the cart for even half a second you cant push it anymore.
    My conclusion is that after capping the first point the game switches something with the logic and it makes blue team have the same properties of red team(and ive tried, red cannot push the cart after this.).
     
    Last edited: Dec 4, 2016
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