Payload stopping at the second point (of three) and winning after capping it

TerabyteST

L4: Comfortable Member
Aug 18, 2009
181
82
I've got a weird problem. I'll try to describe with words, but at the bottom a video is provided.

I've got the first stage of my payload map. It has 3 capture points, the last one is the final.

In the hud it shows up like this:

START---O---O---O

When I push the cart, I can cap the first point and it works all right.

When I reach the second cap, the cart gets on it and stops right before its center. The point becomes blue and time is given.

After this, if I'm still inside the trigger area of the cart, it won't move. For it to move I have to get out of its range and get in again. Whenever I get in again it moves slightly forward and then the round is won by blue, as if the second cap was the last point of the map.

What's producing this? How can I work around it?

Here is the vmf: http://www.mediafire.com/download.php?wmjntinijzj

Here is a video showing the problem (don't mind the hud slider thing, it's fixed. just look carefully when I cap the second point)
[ame="http://www.youtube.com/watch?v=HthGm6aSjLk"]YouTube - Shit happens. (Often)[/ame]
 

Mr.Late

L7: Fancy Member
Nov 27, 2009
408
157
I guess you used boojum's gametype library. Try to rotate that second CP 180 degrees and fix the path_tracks after that.