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Payload stopping at the second point (of three) and winning after capping it

Discussion in 'Mapping Questions & Discussion' started by TerabyteST, Sep 30, 2009.

  1. TerabyteST

    TerabyteST L4: Comfortable Member

    Messages:
    181
    Positive Ratings:
    82
    I've got a weird problem. I'll try to describe with words, but at the bottom a video is provided.

    I've got the first stage of my payload map. It has 3 capture points, the last one is the final.

    In the hud it shows up like this:

    START---O---O---O

    When I push the cart, I can cap the first point and it works all right.

    When I reach the second cap, the cart gets on it and stops right before its center. The point becomes blue and time is given.

    After this, if I'm still inside the trigger area of the cart, it won't move. For it to move I have to get out of its range and get in again. Whenever I get in again it moves slightly forward and then the round is won by blue, as if the second cap was the last point of the map.

    What's producing this? How can I work around it?

    Here is the vmf: http://www.mediafire.com/download.php?wmjntinijzj

    Here is a video showing the problem (don't mind the hud slider thing, it's fixed. just look carefully when I cap the second point)
    [ame="http://www.youtube.com/watch?v=HthGm6aSjLk"]YouTube - Shit happens. (Often)[/ame]
     
  2. Mr.Late

    Mr.Late L7: Fancy Member

    Messages:
    408
    Positive Ratings:
    157
    I guess you used boojum's gametype library. Try to rotate that second CP 180 degrees and fix the path_tracks after that.