Payload - Setup Gates

Thatguy2320

L1: Registered
Jan 3, 2010
1
0
How do i make the setup gates go down at the end of set up time on the 3 different rounds? i know how to make them go down, just not at the end of 3 different setup timers... please help?
 

Freyja

aa
Jul 31, 2009
2,994
5,813
On each round cp entity, you use the output OnRoundStart and set it to open the doors.
That will make them open after the round setup time.
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
If that doesnt work you might want to take a look in ABS's pack. If im right its not the same as below (he took more time optimizing the entity flow) but close to it though.

All doors should start locked. The timer should send an open output to all setup doors (setupdoor_*). The tcp_round would however unlock output to the doors of just that round (setupdoor_r1_*). This would stop other doors from opening as those are still locked. Best would be to name the doors something like:

setupdoor_r1_1
- Setupdoor marks its a setup door and would allow the timer output to simply send a value to setupdoor_* (marking all doors).
- r1 defines the round. This will be used for the tcp_rounds as for example round 1 sends a value to setupdoor_r1_* and round 2 to setupdoor_r2_*
- That last value allows prop_dynamics to be parented to a door. It can be somewhat anything you want.