Payload pulley system?

Discussion in 'Mapping Questions & Discussion' started by OctoBlitz, Apr 13, 2016.

  1. OctoBlitz

    OctoBlitz L5: Dapper Member

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    Hello everyone, I have a question about payload carts and parts of the map moving. I am currently scrapping my original concept for the mayann project map I had based off of koth and have decided to go with a payload map taking place in a variety of mayan ruins and cave systems. A certain part of my map I am making needs to get the payload cart up onto a ledge and I thought it would be interesting if it were to have a sort of elevator/lift system where the cart will be pulled up by a pulley system and turned to where the track is facing. I am basing this idea off of Barnblitz with the turntable after you cap the first area. If anyone has any ideas on how I should do this or have any ideas for this map please feel free to reply to this post to help.

    Thanks,
    BlitzVS
     
  2. Joshenkstone

    Joshenkstone L5: Dapper Member

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    Mhhh you could maybe have a look at the decompiled version of hightower thet has a lift at the end.
     
  3. OctoBlitz

    OctoBlitz L5: Dapper Member

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    you know what, I completely forgot about Hightower... Kudos man! :medal:
     
  4. Joshenkstone

    Joshenkstone L5: Dapper Member

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    Haha no problem.
     
  5. OctoBlitz

    OctoBlitz L5: Dapper Member

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    Ok, so I took a look at Hightower and I saw that the lifts for both sides have two seperate track paths, one for the cart itself, and the other for the lift dubbed track_clamp... Problem is, could I use a brush for it or do I need to use a model for the lift...
     
  6. henke37

    aa henke37

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    Doesn't hightower use a brush? It's still a func_tracktrain, isn't it?
     
  7. OctoBlitz

    OctoBlitz L5: Dapper Member

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    I don't really know, all I saw was it had more than one path on the lift....
     
  8. Joshenkstone

    Joshenkstone L5: Dapper Member

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    • Thanks Thanks x 1