Payload points count on HUD

Discussion in 'Mapping Questions & Discussion' started by ics, Feb 24, 2012.

  1. ics

    aa ics http://ics-base.net

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    To save time and trial and error, how many CP's does the single stage Payload HUD support? I know Badwater has 4 visible and i remember that there could have been maps that have even 5 but will the map work without problems and without any gimmics?
     
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    8, iirc, is the max amount of points handled by Source.
     
  3. ics

    aa ics http://ics-base.net

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    Good to know. Though i think i need only 4, perhaps 5.
     
  4. henke37

    aa henke37

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    It's technically handled by the TF2 specific team_train_watcher entity.
     
  5. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Just a heads up, you'll have to manually edit in CP's 6, 7 and 8 into the entity by turning on/off smart edit and typing in the variables yourself by adding those positions.

    That's not entirely correct, the same 8 CP limit counts for A/D cp and (5)cp push maps too. It's not the train controller which has that limit and even if it was, that's only semantics. The point is, TF2 can only handle 8CP's in any one map (whether it's payload, attack defend or control point push).