Payload Map's HUD cuts off after 2nd CP

Discussion in 'Mapping Questions & Discussion' started by 『Corcairghorm』, Jun 30, 2019.

  1. 『Corcairghorm』

    『Corcairghorm』 L1: Registered

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    So i'm new to TF2 mapping and recently finished watching UEAKcrash's tutorial, and soon after watched a tutorial on making a payload map. After finishing fixing a simpler issue, I found another. After pushing the cart over the 2nd CP, it continued to move until it reached half way to the final CP and stopped moving. I noticed that in my HUD I could see the 2 points i'd just captured and saw that the final point wasn't appearing on the HUD, as if it got cutoff for being too faraway (which it wasn't). If anyone could help I would gladly appreciate it.
     
    Last edited: Jun 30, 2019
  2. DrSquishy

    aa DrSquishy ???

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    Are the path_tracks all connected between the two areas + have you set up every point properly in the trainwatcher?
     
  3. 『Corcairghorm』

    『Corcairghorm』 L1: Registered

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    yeah all the paths are connected properly, and the teamtrain_watcher is linked will all 3 CPs.