Payload Map Testing Tip - use teleports

Discussion in 'Mapping Questions & Discussion' started by Kill_the_Bug, Aug 23, 2011.

  1. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    This might help some of you test your payloads faster - I'm using it now and it works great - really speeds things up.

    Once you have everything working pretty much and you want to test things inside you map without having to push the payload from point A to B every single time - use teleports.

    ie. Map starts push cart 5 feet - soon as it hits a path that has the teleport it will warp ahead to a path node before the cap point - you the cap in the usual fashion and then once past you set up another node so that it warps it to the next point, etc, etc,

    you just have to remember this

    allow for height - you may need to adjust payload above the track
    you have to cap/do everything in the right order a,b,c,d etc.

    and most importantly - you have to remove them after your testing :p
     
  2. tyler

    aa tyler snail prince, master of a ruined tower

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    sv_cheats 1; host_timescale 10

    do as much as you can in console imo and minimize the chance to break your entities on release
     
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  3. Sergis

    aa Sergis L666: ])oo]v[

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    better yet, just relax and enjoy the ride
     
  4. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    cool - I didn't know that command - what's it do?
     
  5. Seba

    aa Seba DR. BIG FUCKER, PHD

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    host_timescale sets the server timescale to a certain speed. 10 is ten times faster than normal, 0.1 is ten times slower than normal.

    An alternative is to SetForwardSpeed on the kart with ent_fire; although I remember reading that SFS sometimes breaks stuff.
     
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  6. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    yyelr and seba - thanks so much for this - you saved me another 2 hours of testing!!!

    I only wish I had known this a month ago - LOL