I had an idea for a payload map, to increase the amount of action and boost the idea that the objective is more important than taunt killing those 3 snipers in the back. I dont know what they are called, but the cart automaticly moves back when not pushed on certain areas. I would like to make the majority of a payload path this kind of track. Obviosly it would suck to get near the cap and get random crit'd and lost ALL you're progress, so "checkpoints" or breaks inbetween the track would help with this. Am I taking a good concept to far?