Payload issues

Discussion in 'Mapping Questions & Discussion' started by Geoff, Jul 24, 2008.

  1. Geoff

    Geoff L1: Registered

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    Hey guys, first post.

    Anyways, I've been working on a payload map for awhile now, but there has been some issues. The most major one being, after time has run out, and the 5 seconds of overtime has ticked down, red team cannot win. It just stays at 0:00 seconds or whatever and blue team can continue to push the cart. I would greatly appreciate some advice because I'm sure I followed the valve wiki correctly.

    Thanks!
     
  2. Bot 2

    Bot 2 L1: Registered

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    im on the same sticky problem. altho i have a cp_ map.. same there when the roundtime is down nothing happens.... i would like to know what couse this.
     
  3. Laz

    Laz L7: Fancy Member

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    add an entity to win the game for red, and trigger it from the timer when the time is up.
     
  4. luxatile

    aa luxatile deer

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    Ah, I have this problem too.

    Laz: For a complete amateur like me, your post doesn't really teach me anything valuable. Which entity are you talking about? Do you know which outputs in particular that I should use?
     
  5. Laz

    Laz L7: Fancy Member

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    the guide mentions it assumes you know how to setup the timer, so you should take a look on how to set up a cp map, it explains how to set up the timer. I think the entity is called tf_gamewin or something like that.
     
  6. luxatile

    aa luxatile deer

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    Ah, alright. Ok then.