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Payload Help

Discussion in 'Mapping Questions & Discussion' started by TurtlesonFire, Dec 28, 2012.

  1. TurtlesonFire

    TurtlesonFire L1: Registered

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    Hello.

    Im trying to create a payload map, and I followed the directions on the dev wiki. (https://developer.valvesoftware.com/wiki/TF2/Creating_a_Payload_Map)

    But for some reason the cart won't move and the HUD displays the points as if they were for a CP map :confused:. When you stand in the Cap area of the cart it shows the Cp being capped like in a cp map, but the cart has not moved there yet. I have path_tracks and 1 control point on the map so far, although there will be a 2nd Capture point. (this is a multi-staged map, so after they cap the 2nd point it will go into humiliation first then the next stage.)

    So can anyone tell me whats going on and how I can fix it?
    Thanks//
     
  2. nightwatch

    aa nightwatch

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    Click on the "Steam chat" button and ask there, you might get a faster response!
     
  3. GPuzzle

    GPuzzle L9: Fashionable Member

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    I dunno. You should use ABS resource guide. Look at the tutorials for the Ultimate Mapping Resource Pack and compare what he did to what you did.


    EDIT: 404 posts. Good mapper not found.
     
    • Thanks Thanks x 1
    Last edited: Dec 28, 2012
  4. Seba

    aa Seba DR. BIG FUCKER, PHD

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    I believe tf_gamerules sets the HUD; do you have that in your map? And yes, looking at Snark's pack is a good way to learn what to do and how. However, don't rely on it for your first couple of maps: you won't actually learn entities if you simply use his prefabs.
     
    • Thanks Thanks x 1
  5. TurtlesonFire

    TurtlesonFire L1: Registered

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    Alright thanks for the help guys.

    I got it to work. Turns out I was simply missing a certain entity. (How embarrassing.)
     
  6. tyler

    aa tyler snail prince, master of a ruined tower

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