Payload Help

Discussion in 'Mapping Questions & Discussion' started by Phase_II, Dec 28, 2009.

  1. Phase_II

    Phase_II L1: Registered

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    [FIXED] I found the Problem Thanx Guys :)[FIXED]

    I am making a payload map and everything works the cart moves down the track and caps points but the scout can't push the cart. It shows the arrow like it's supposed to but wont go forward with the scout.
    I'm sure it's just one of the settings is wrong but I can't find out what it is just wanted to see if anyone knew how to fix this.

    (I can post the .vmf if you need it)

    Thanx in advance for the help :)
    /Phase II
     
    Last edited: Dec 29, 2009
  2. The Political Gamer

    aa The Political Gamer

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  3. Phase_II

    Phase_II L1: Registered

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    Yeah I have used that before but I was really looking to learn how to make it from scratch and I have it working just this scout problem.
    I may have to check the settings in that with the settings I have.
     
  4. Pseudo

    Pseudo L6: Sharp Member

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    Probably something to do with the OnNumCappersChanged output from the trigger_capture_area going to the logic_case (or math_remap, if you used one). You'd likely have the same problem if you tested with multiple players pushing. Make sure your logic_case has an action when it gets a value of two.
     
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  5. Lancey

    aa Lancey Currently On: ?????

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    Also, make sure that your OnDefault is set as well. OnDefault is triggered when there is no specified case to run, so if your cart has five pushers, and you have four cases (0-3), it will trigger the OnDefault output.
     
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  6. Phase_II

    Phase_II L1: Registered

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    Awesome thanx for the help I got it working the problem was in the case_logic I had put a 3 instead of a 2. And I added a OnDefault output to make sure the cart would push with all the players.

    Thank you very much for the help :)

    /Phase II