Payload Game crashes at Control Point..?

Discussion in 'Mapping Questions & Discussion' started by XEnderFaceX, Oct 3, 2017.

  1. XEnderFaceX

    XEnderFaceX L3: Member

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    Hi

    im making a Payload map, and my Game crashes as soon as i reach a Control Point..

    Why is it crashing?

    If somebody has time, i would appreciate if you would look into the vmf. Thank you!
     

    Attached Files:

  2. Simulacron

    Simulacron L6: Sharp Member

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    So I didn't look in the vmf, but did you check,that the track has no loops, breaks or multiple connections from one pathtrack to another?
     
  3. henke37

    aa henke37

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    Also, please be more specific than "crashes". Unless your boxed copy of TF2 suddenly embedded itself in a wall, there are more specific terms to use that tells us useful information.
     
  4. ics

    aa ics http://ics-base.net

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    Maybe you two should actually have a look at the vmf he posted, instead of blabbering obvious and non essential things.

    To @XEnderFaceX

    I see you use the prefab from ABS pack, but the actual track that you build separately is incomplete and cannot co-exist with the prefab. You need to put the ABS pack prefab into your level and start testing after its complete. It should work as it is, if you just copy the stuff over and link them as they are in prefab.

    Though you picked the stage-payload version, so i think you should be better off starting with single stage one instead. Might be easier for you.
     
  5. Simulacron

    Simulacron L6: Sharp Member

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    I just want to note that I don't feel like my post is as unusefull as you seem to see it. I just didn't had the time to download the vmf and wanted to help him. I agree that my post isn't as usefull as downloading the vmf and looking yourself after the problem, but it's still an advice even if it is an obvious one. We don't know if he considered this posibility or knew about it.
     
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  6. XEnderFaceX

    XEnderFaceX L3: Member

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    thanks for the help, i did decide to just make single stage payload for now
     
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