Payload explosion problem

Discussion in 'Mapping Questions & Discussion' started by [FT] Andy, Jan 24, 2009.

  1. [FT] Andy

    [FT] Andy L1: Registered

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    Ive spent hours and hours trying to get this to work but it doesnt want to. Im trying to create the explosion at the end of a payload map for the pl map im about to start on. Everything such as the cart, capture points etc work fine, its just when the bomb gets to the end, the pit doors open but the bomb doesnt fall in, it just dissapears, therefore not setting off the trigger to make stuff go boom.
    Ive used the entities from badwater as a reference and i have everything it has. Any help would be great.
     
  2. maxtraxv2

    maxtraxv2 L3: Member

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    change the cart model from prop_dynamic
    to prop_phys that should fix it
     
  3. Nineaxis

    aa Nineaxis Quack Doctor

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    The cart model needs to be prop_physics with a phys_constraint to hold it to the func_tracktrain. Once it gets passed the door, disable/kill the constraint and it'll fall in.
     
  4. [FT] Andy

    [FT] Andy L1: Registered

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    hmm, ive tryed this but when i do the cart model is invisible from the start and the func_tracktrain doesnt move. I get this error in the console

    Bogus constraint minecart_constraint (attaches minecart_tracktrain to ENTITY NOT FOUND :minecart_physprop)
     
  5. Nineaxis

    aa Nineaxis Quack Doctor

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    Make sure the names in the constraint are correct. Looks like your cart prop name is different from the one listed in the constraint.
     
  6. [FT] Andy

    [FT] Andy L1: Registered

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    yes! got everything to work. Weird thing is that all the contraints were named correctly. I just changed the cart model back to prop_physics_override (it was this before and didnt work) and now it works.