Payload: Double capturing

Butter

L1: Registered
May 11, 2008
13
0
This is odd if you ask me. The thing works (safe for the dispenser area, which doesn't move with the cart and I dont know why!). but when I capture CP_1 it immediately captures CP_2 aswell. It's odd, since the parameter should change the to-be-next-captured CP to CP2, not cap it as CP1 is captured.

Anyway, I uploaded the VMF/BSP etc. If someone would be able to take a look I'd be much obliged! :thumbup:

www.stayright.nl/pl_bottoms_up.rar
 

Armadillo of Doom

Group Founder, Lover of Pie
aa
Oct 25, 2007
949
1,228
I'm downloading it now. The first thing that comes to mind is your trigger_capture_area or team_control_point have the same name. Double check all of your I/O's (input/output).
 

Spacemonkeynz

L5: Dapper Member
Jan 31, 2008
234
52
I had that same problem too.

Make the the output which sets your next control point is delayed, 0.1 should be enough.

The best way is once the CP is capped, have an output from that CP to fire on 'CappedByTeam2" to set the next CP for the capture area, and give it a delay of 0.10
Thats how goldrush does it.