payload checkpoint not working (fixed forgot index)

Discussion in 'Mapping Questions & Discussion' started by jpg02, Jul 27, 2017.

  1. jpg02

    jpg02 L1: Registered

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    when i made my second checkpoint for payload it dident show up in the map causing the first point to win
     
  2. killohurtz

    aa killohurtz Distinction in Applied Carving

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    Can we have some more information? Like some screenshots of your control point properties, team_control_point_master, etc. or the vmf itself?
     
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  3. jpg02

    jpg02 L1: Registered

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    upload_2017-7-27_15-33-17.png
    heres the movement node for the point
    upload_2017-7-27_15-34-36.png
    will this be enough because i can supply you with more if needed
     
  4. killohurtz

    aa killohurtz Distinction in Applied Carving

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    Not quite, but it gives me some ideas. Do both control points start owned by Blu? Is the "restrict team from winning" keyvalue in your team_control_point master set to Red? Are there any outputs in the first control point or its associated path_track that trigger a round win?
     
  5. jpg02

    jpg02 L1: Registered

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    ok so the first one starts blue owned and the secont one dosent even show up yes restriist red from winning is set to red and the olny point output is
    upload_2017-7-27_15-56-9.png
     
  6. killohurtz

    aa killohurtz Distinction in Applied Carving

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    That's cp_team_2, what about cp_team_1? (I could probably find the problem faster with your vmf, but it's up to you if you want to send it)
     
  7. jpg02

    jpg02 L1: Registered

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    here and thanks for helping me this is my frist payload map
     

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  8. killohurtz

    aa killohurtz Distinction in Applied Carving

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    In the outputs for cp_team_1, you attempt to set the next point to CPTeam_02, which doesn't exist - the next point is named cp_team_2. I can't test it myself right now, but this should be the only logic problem you have.
     
  9. jpg02

    jpg02 L1: Registered

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    its still not showing up in game??