Payload Cart Not Capping

Discussion in 'Mapping Questions & Discussion' started by DrSquishy, Dec 24, 2017.

  1. DrSquishy

    DrSquishy L7: Fancy Member

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    I have used the ABS gametype library for the logic of the payload map I am creating, yet when my cart moves onto the cap point it doesn't capture. I have changed the name of the path_tracks, so would I need to change them back to the original ones, or can I change the names used somewhere (if that is how I do it at all)

    All and any help is appreciated!
     
  2. Idolon

    aa Idolon the worst admin

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    The team_train_watcher entity needs to know the names of the path_tracks associated with each control point. Update that entity's keyvalues and you should be good to go.
     
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  3. henke37

    aa henke37

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    I was under the impression that the capture was done by the path_track over the prop sending an output to the capture point to capture itself.
     
    • Agree Agree x 1
  4. DrSquishy

    DrSquishy L7: Fancy Member

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    Just looking to clear things up: Do I set the 'Linked CP' to the Capture point's name, and the 'Linked Path_Track' to the path_track I want the cart to pass over to activate the (linked) capture point? I've tried this yet it doesn't seem to be working
     
  5. henke37

    aa henke37

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    You should indeed do that. The hud needs those to be set correctly. But it isn't enough. You need to add I/O to the path_track to actually tell the capture point to capture itself.
     
  6. DrSquishy

    DrSquishy L7: Fancy Member

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    Would adding a "On pass, CaptureCurrentCP to the sspl_pushzone (I am using the ABS basic template) work well?