- Oct 21, 2009
- 106
- 43
I had the idea of making a small section of my payload track go underwater, so the players must rely on the cart to survive through that section. I wonder if this will actually be any fun, and also what other measures I need to take to make that area of the map balanced so the defending team doesn't have a gigantic advantage. (I don't want to make the entire area of the map and then find out it doesn't work well, I just want a second opinion before I do so).