I really think i'm missing something here.. The main problem i had with flint and the reason i didn't release it in time for the contest was because the bomb didn't stick to the "invisible" func_train. The train worked fine (other than some random path_track I/O triggering captures without proper reason, well.. maybe not all that fine really).
But, I just copy and pasted the cart from badwater in a test map and it did the same. Only this one jumps off the train and bobs around as a physics object whilst mine just stood there stuck in mid air whilst the train moved off along the track as it should.
Now.. i thought the nodraw func_train "held" the prop in place, since the prop_physics_override has no parent option. But i'm failing to see what's happening here, what exactly am i doing wrong? Or atleast what do i need to do? Because my bomb didn't work.. and nor did a copy of valves.
But, I just copy and pasted the cart from badwater in a test map and it did the same. Only this one jumps off the train and bobs around as a physics object whilst mine just stood there stuck in mid air whilst the train moved off along the track as it should.
Now.. i thought the nodraw func_train "held" the prop in place, since the prop_physics_override has no parent option. But i'm failing to see what's happening here, what exactly am i doing wrong? Or atleast what do i need to do? Because my bomb didn't work.. and nor did a copy of valves.