Payload bomb

Discussion in 'Mapping Questions & Discussion' started by grazr, Jan 16, 2009.

  1. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    I really think i'm missing something here.. The main problem i had with flint and the reason i didn't release it in time for the contest was because the bomb didn't stick to the "invisible" func_train. The train worked fine (other than some random path_track I/O triggering captures without proper reason, well.. maybe not all that fine really).

    But, I just copy and pasted the cart from badwater in a test map and it did the same. Only this one jumps off the train and bobs around as a physics object whilst mine just stood there stuck in mid air whilst the train moved off along the track as it should.

    Now.. i thought the nodraw func_train "held" the prop in place, since the prop_physics_override has no parent option. But i'm failing to see what's happening here, what exactly am i doing wrong? Or atleast what do i need to do? Because my bomb didn't work.. and nor did a copy of valves.
     
  2. Laz

    Laz L7: Fancy Member

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    the phys constraint has 2 values, and you put in the 2 objects you need to glue together, so no parenting needed between the func train and the model. just glue em together using the phys_constraint, and breaking it when you need it.
     
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  3. Icarus

    aa Icarus

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    yes use the phys constraint. it allows the prop to be more free to bob around while sticking to the track.
     
  4. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    I see, i appear to have overlooked this in both the tutorials and in the decompiled maps.
     
  5. Bot190

    Bot190 L1: Registered

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    Can you give a link to the tutorial your talking about? I am assuming you mean that your map has the cart and something that is following it.