I just had an unusual concept for a payload map, although unfortunately it doesn't suggest much in terms of variant gameplay. I just wanted to share it with you guys to see what you think. The BLU team had just completed a supply run to a nearby town when their truck breaks down in the middle of the dusty desert road. The good news is that they're pretty close to their home base, and have plenty of manpower to push the truck the rest of the way. The bad news is that they're deep in RED territory, and they've already been spotted by RED Scouts. The really bad news is that their base has been taken over by RED while they were gone, and RED is understandably unwilling to relinquish their claim. Can BLU get their truck through hostile territory and flush the REDs out of their base, or will RED resist the attack and drive the BLUs out for good? Obviously the cart should the the truck, while the track is a clear dirt or asphalt path. There are good truck models in the gamefiles already, although it'd be nice to alter it to stick a dispenser on the back. This would probably work best as a multistage map, with the stages representing different locations: say, the first stage is an abandoned town, the second a bridge over a river, and the last the BLU base itself. Of course there won't be a big boom upon victory like in pl_goldrush, which may be unsatisfying, so we'd need to come up with a good payoff for victory. The truck could also overheat and explode if RED wins, but that would be just a little silly. So, what do you guys think?