Payload Art Idea - Breakdown

Discussion in 'Mapping Questions & Discussion' started by Sikyanakotik, Aug 7, 2008.

  1. Sikyanakotik

    Sikyanakotik L1: Registered

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    I just had an unusual concept for a payload map, although unfortunately it doesn't suggest much in terms of variant gameplay. I just wanted to share it with you guys to see what you think.

    The BLU team had just completed a supply run to a nearby town when their truck breaks down in the middle of the dusty desert road. The good news is that they're pretty close to their home base, and have plenty of manpower to push the truck the rest of the way. The bad news is that they're deep in RED territory, and they've already been spotted by RED Scouts. The really bad news is that their base has been taken over by RED while they were gone, and RED is understandably unwilling to relinquish their claim. Can BLU get their truck through hostile territory and flush the REDs out of their base, or will RED resist the attack and drive the BLUs out for good?

    Obviously the cart should the the truck, while the track is a clear dirt or asphalt path. There are good truck models in the gamefiles already, although it'd be nice to alter it to stick a dispenser on the back. This would probably work best as a multistage map, with the stages representing different locations: say, the first stage is an abandoned town, the second a bridge over a river, and the last the BLU base itself. Of course there won't be a big boom upon victory like in pl_goldrush, which may be unsatisfying, so we'd need to come up with a good payoff for victory. The truck could also overheat and explode if RED wins, but that would be just a little silly.

    So, what do you guys think?
     
  2. Sikyanakotik

    Sikyanakotik L1: Registered

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    As an aside, this could also be a good application of my vandalism overlays, as the REDs would certainly not be kind to the BLU base.

    I'm just sayin'. :closedeyes:
     
  3. luxatile

    aa luxatile deer

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    I like maps with little back stories like this. If Valve ever make a city-themed map and release lots of new, awesome textures and models, someone HAS to make this. Even if they don't make anything like that, it's a great backstory to have in a desert map too, really.
     
  4. joshman

    joshman L5: Dapper Member

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    Yeah, Awesome backstory, man.
     
  5. laghlagh

    laghlagh L6: Sharp Member

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    I love the idea of replacing the standard "mine cart" model with new stuff. I am yet to see that in any map, but I've heard of it.
     
  6. Randdalf

    aa Randdalf

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    I heard someone was going to replace it with a boat, but that never materialised.

    Well... hmmm... a payoff has got to be something kind of explosive and dangerous so why not gas the entire RED team or something...
     
  7. Altaco

    Altaco L7: Fancy Member

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    I personally love the idea. It'd be great to try different things other than just the typical bomb-on-tracks idea.
     
  8. joshman

    joshman L5: Dapper Member

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    Hmmm... Something Explosive? Maybe they were buying gasoline?
     
  9. bobby1211

    bobby1211 L2: Junior Member

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    I've had the thought to play around with one of the big tanks in the back of the pickup truck. Not sure how it would look but you may be able to use something like that. Then you can use helium or gasoline in the storyline. Or you can use the dump truck and they could be moving an explosive precious metal/alloy/mineral.

    The only problem I see with using a truck is the wheels not moving. Visually its going to just look like a floating truck. Valve in their infinite wisdom pretty much hid the wheels on the payload cart so you see it moving and your imagination fills in the wheels actually turning. IIRC the train in Well is similar.

    As for non cart based PL maps, my current project is utilizing a different model for the payload. Though I put the bomb cart on the model I am using for regularity and easy player recognition. (More details on this to come very soon in WIP forum)

    -Bobby
     
  10. Sarah

    Sarah L1: Registered

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